Do we need more mumble options for larger player counts?

General discussion of the Project Reality: BF2 modification.
Buren06
Posts: 92
Joined: 2011-04-05 02:42

Do we need more mumble options for larger player counts?

Post by Buren06 »

I have always thought 126 player matches of PR to be totally dysfunctional as anything other than occasional, lighthearted fun. This is unfortunate, because I do believe that these larger scale, more involved matches are the future of PR. However, the utter lack of in-squad organization and sheer headache that is communication has turned me away from it.

I believe that an increase in intra-squad mumble options would fix this, at least to a large degree. My problem with these larger servers is twofold. Huge player count on maps that aren't designed for huge player count - which will be solved with time - and 12 man squads. The latter is what concerns me the most.

What I propose is an additional comm channel for each squad - as a squad member, you already have access to local and squad chat. However, this simply doesn't cut it in a typical 12 man squad. Not only is 12 people overkill for most single-squad operations, but communication is an absolute nightmare and a literal headache.

I think we should have the option to split into fireteams, with a seperate in-squad channel for each team. This way, your 12-man squad could split into 2 fireteams and operate both independently and cooperatively with each other.

Not only would this give your squad more versatility, but it would mean that joining a 126 player server doesn't come with the reservation that you will have to deal with 11 other squad mates, likely all using squad chat and most with dubious mic/sound quality. Instead, you could split in two, still under the direction of your squad leader and able to operate as a 12-man unit when necessary, but also free to play in a more controlled, effective way as well.

Let me know what you guys think, and if this is even possible to do in mumble.
Last edited by Buren06 on 2012-04-04 05:11, edited 1 time in total.
Pvt.LHeureux
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Re: Do we need more mumble options for larger player counts?

Post by Pvt.LHeureux »

Yes this is great.

So all squad channels would have a "2nd fireteam channel" on mumble.

The squadleader would assign whom will be part of that channel, and once he assigned everybody, they would simply hit a key (for exemple NUMPAD 2) on their keyboard wich would transport them to this channel. This channel would have it's own key to communicate with the people in it but you would still be able to communicate with your squad with the "squad channel" key.

Like this idea? :)
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spiked_rye
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Re: Do we need more mumble options for larger player counts?

Post by spiked_rye »

Yeah, I like that, but it would need a very intuitive interface, (maybe within PR it's self, is that even possible?), otherwise it could be a bit of a faff getting organised. The thing I like about the current mumble is it's all automated, once you're linked it puts you in the right channel, so if you can find a way to do that....
LITOralis.nMd
Retired PR Developer
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Re: Do we need more mumble options for larger player counts?

Post by LITOralis.nMd »

I like the idea Buren.

I think Heureux's idea can be implemented inside Mumble with a bit of coding in the "Join Channel" code. (Basically a scripted mumble macro).
Something like Ctrl+Shift+NumPad1 to join Fireteam1, and Ctrl+Shift+NumPad2 to join Fireteam2 .

Only small downside is finding another key for the intra-squad/inter-fireteam push to talk button.


squad speech= NumPad0
fireteam speech= NumPad.
local speech= H

Sounds like heaven to my eardrums.

EDIT, might be easier to simply make the default squad channel the first fireteam, and fireteam2 as the second fireteam.
and make it like this:
squad speech= NumPad.
fireteam speech= NumPad0
local speech= H

http://mumble.sourceforge.net/Mumblegui ... g_shortcut
and
http://mumble.sourceforge.net/Mumblegui ... sh#Whisper
explain how to get this up and running.
EDIT: Not sure if this will cause players to drop back to PRMumble Root channel when moving out of a fireteam subchannel though.
Last edited by LITOralis.nMd on 2012-04-03 23:31, edited 1 time in total.
Arnoldio
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Re: Do we need more mumble options for larger player counts?

Post by Arnoldio »

Or just use Numpad numbers to talk to your fireteam. Even SLs could use it for their fireteam.

If youre squad 2, SL, you wont use Num2. Also you wont use it if youre SM. It would just send to your assigned fireteam.
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SGT.Ice
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Re: Do we need more mumble options for larger player counts?

Post by SGT.Ice »

A fix to "inter fireteam" radio is just leave it as is. Let people relay info the SL/the SL can use squad chat to relay info to their fireteams, mumble can be confusing as is especially when the keys aren't very well labeled.

Snap crackle and pop i've been beaten to the punch.
Buren06
Posts: 92
Joined: 2011-04-05 02:42

Re: Do we need more mumble options for larger player counts?

Post by Buren06 »

SGT.Ice wrote:A fix to "inter fireteam" radio is just leave it as is. Let people relay info the SL/the SL can use squad chat to relay info to their fireteams, mumble can be confusing as is especially when the keys aren't very well labeled.

Snap crackle and pop i've been beaten to the punch.
I'm not sure what you mean, can you elaborate? I'm talking about splitting a 12-man squad into two 6-man teams, and each team being able to have efficient comms without broadcasting to the entire squad.
sr.bambino
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Re: Do we need more mumble options for larger player counts?

Post by sr.bambino »

how would the fireteam leader of the 2nd fireteam be determined? Through Mumble or PR?

Should SL & FL (fireteam leader) be able to have their own radio, ontop of squad radio, SL radio, & local speech?
Buren06
Posts: 92
Joined: 2011-04-05 02:42

Re: Do we need more mumble options for larger player counts?

Post by Buren06 »

I was thinking it would be relatively simple. The first 6 people in a squad are placed in:

-Squad chat
-Local chat (of course)
-FT1 chat

The last 6 people to join a squad can be placed in:

-Squad chat
-Local chat
-FT2 chat

That way it can still be automatic. A mumble overlay of some sort would be important to keep it organized.
LITOralis.nMd
Retired PR Developer
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Re: Do we need more mumble options for larger player counts?

Post by LITOralis.nMd »

Buren, you confused inter and intra in your earlier post, which is throwing people for a loop.

inter-squad (aka SL channel)

intra-squad (aka forced center squad chat, default NumPad0)

intra-fireteam ( ? )

local (whatever that is)

assign fireteam

unassign fireteam

Each needs a key. :)

I like Buren's idea though, the SL can just kick 6 people and when they rejoin squad they'll be auto-assigned to fireteam2. Not so useful for 8 man squad with 2 fireteams.
doop-de-doo
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Re: Do we need more mumble options for larger player counts?

Post by doop-de-doo »

Image

The "Num+" and "Num-" make for perfect fireteam shortcuts. Comms between the two fireteams with "Num0".

Ctrl+"Num-" Enter fireteam channel A
Ctrl+"Num+" Enter fireteam channel B.
Ctrl+"Num0" Enter Main squad channel.
Last edited by doop-de-doo on 2012-04-04 04:20, edited 1 time in total.

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Buren06
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Re: Do we need more mumble options for larger player counts?

Post by Buren06 »

Thanks Litoralis, didn't catch that! I changed it.
Brainlaag
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Re: Do we need more mumble options for larger player counts?

Post by Brainlaag »

I'd rather have an independent system from Mumble itself. Basically with two keys you can assign yourself to a specific fireteam within your squad. Lets say "-" for FT1 and "+" for FT2, this way when the SL assigns the people to their fireteams, you simply have to press one shortcut to get moved to the right channel, then you only need a 3rd key for the separate communication and keep the default key to talk to the whole squad.

The idea is great of course but I'm rather worried about the implementation.

Edit: Duh, doop-de-doo posted pretty much the same -.-.
Last edited by Brainlaag on 2012-04-04 10:21, edited 1 time in total.
PoisonBill
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Re: Do we need more mumble options for larger player counts?

Post by PoisonBill »

Lol! I use my mouse for voip and mumble, and I have 3 buttons to chose from. The two thumb buttons and the scroll button :P This means goodbye to the BF2 thumbbutton voip :D
Brainlaag
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Re: Do we need more mumble options for larger player counts?

Post by Brainlaag »

PoisonBill wrote:Lol! I use my mouse for voip and mumble, and I have 3 buttons to chose from. The two thumb buttons and the scroll button :P This means goodbye to the BF2 thumbbutton voip :D
I don't even have a BF2VOIP key anymore :D
Gosu-Rizzle
Posts: 610
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Re: Do we need more mumble options for larger player counts?

Post by Gosu-Rizzle »

The simplest and most ideal solution to have +80 people on servers is to simlpy have more squads.
I think (and hope) that the Devs are already working on making that happen.
The things you are discussing here are just workarounds that having more squads will fix better. The last thing we need is to make mumble even more complicated for new people to use than it already is.
PLODDITHANLEY
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Re: Do we need more mumble options for larger player counts?

Post by PLODDITHANLEY »

Brainlaag wrote:I don't even have a BF2VOIP key anymore :D
I didn't but with the recent mumble issues it came back.
Brainlaag
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Re: Do we need more mumble options for larger player counts?

Post by Brainlaag »

Gosu-Rizzle wrote:The simplest and most ideal solution to have +80 people on servers is to simlpy have more squads.
I think (and hope) that the Devs are already working on making that happen.
The things you are discussing here are just workarounds that having more squads will fix better. The last thing we need is to make mumble even more complicated for new people to use than it already is.
As stated by Soppa (the guy behind 64+), is the limit of 9 squads per team at the time impossible to overcome and will most likely never be fixed. So we HAVE to find an alternative.

Mumble complicated, really? All you have to do is type in your name and click connect, if that is too much to demand from a PR player, then kindly GTFO and do something that takes up less brain capacity, like nothing.
Buren06 wrote:I was thinking it would be relatively simple. The first 6 people in a squad are placed in:
Won't work because the succession is random and different for everybody in the squad. Furthermore it changes constantly, afaik you can't really link an automated system for FTs from the game to Mumble, as BF2 itself can't establish a differentiation.
Last edited by Brainlaag on 2012-04-04 12:09, edited 2 times in total.
ryan d ale
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Re: Do we need more mumble options for larger player counts?

Post by ryan d ale »

I'm liking this idea a lot.

It could also cut down on locked squads and disused slots

Having two fireteams with independent FT voice channels means clans don't have as much reason to lock squads at small numbers because they can choose to operate with whom they wish and whom they do not wish (in the FT, the pub noobs can go to their own FT lol..just kidding).

Plus, clan members could join a server and enter any squad and have there own fireteam without taking over a squad or feeling displaced in multiple squads.
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xatu miller
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Re: Do we need more mumble options for larger player counts?

Post by xatu miller »

This also made me think, wouldn't now a special fire-team leader kit be of a use? Of course do not want to hijack this thread.


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