Unlimited HAT rockets (with rifleman)

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paradoXel
Posts: 29
Joined: 2012-04-18 11:23

Unlimited HAT rockets (with rifleman)

Post by paradoXel »

Only in CO-OP , when you shoot a rocked - keep holding down the left mouse key until you get ammo from a rifleman, when you do - release the mouse and fire again straight away.
A. Reaper
Posts: 91
Joined: 2011-05-01 02:14

Re: Unlimited HAT rockets (with rifleman)

Post by A. Reaper »

Also in Coop, rifleman has unlimited ammo bags to keep throwing, so its really unlimited everything. Its also Coop, for learning/practicing PR. Maybe its intentional?
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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: Unlimited HAT rockets (with rifleman)

Post by CTRifle »

ok, the first problem, idk about that maybe a glitch. The second one however is on purpose, never played Co-op? Theres lots of differences to let players practice and what not before they go development
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Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Unlimited HAT rockets (with rifleman)

Post by Smiddey723 »

simple solution. play deployment ;)
.:2p:.Smiddey
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Unlimited HAT rockets (with rifleman)

Post by ytman »

Yeah. I guess its a bug... basically no reload of the H-AT.... though one could suggest that the riffleman is actually loading in a rocket when he's throwing that ammo down.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Unlimited HAT rockets (with rifleman)

Post by Spec »

Seeing how one has to be stationary and close to an ammo source for about as long as the reload animation would be, this offers no advantage in Deployment and is merely a visual annoyance. I believe it to be hardcoded, too; this is just the way one-shot weapons work in BF2. This still remains an 'glitch' in co-op mode, but, like many possible abuses, this is due to the utterly imbalanced instant reload by the rifleman's ammo bag; which is an intentional feature as, indeed, co-op is a training mode first and foremost.
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