The choice to surrender

Post your feedback on the current Project Reality release (including SinglePlayer).
Locked
Kelkk
Posts: 14
Joined: 2011-09-29 15:32

The choice to surrender

Post by Kelkk »

How about this.

If you request unarmed kit, in ANY faction. You are treated as an unarmed/surrendered combatant, after 10 secs or so.

If u kill someone who has surrendered you will get for example +30s respawn and -200 score.

If u get arrested when having surrendered. You will not get a death, and respawn will be faster.

If u arrest a surrendered enemy you get +200 points or something, and the kill.

This way, people in hopeless situations could have the choice to just give up, like in a real war. And you would do that because you get no death, and a faster respawn. Also the enemy don't want to kill you because if they do, they get a longer respawn. And if they capture an enemy they get a lot of cool points, and a "kill".

I think it would add a fun element to the game, and get even closer to reality. And since there already is a model having hands in air - surrendering, and it seems like you could code this like you've done with civilians in insurgency, i don't see a problem.

Remember those times enemy armor have cornered you and there's really no way out? Instead of shooting at them with 5.56 and jumping around you could just surrender.

I have seen people trying to surrender when i got to them with a tank, dropping their kits and having hands up, but my gunner didn't respect this lol, I think it would be awesome if we were able to capture them.

Yea probably should've posted in suggestions, but i wasn't able to do so.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: The choice to surrender

Post by Arnoldio »

How about getting the 25 legitimate posts and post in the suggestion topic?
Image


Orgies beat masturbation hands down. - Staker
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: The choice to surrender

Post by PricelineNegotiator »

Kelkk wrote:This way, people in hopeless situations could have the choice to just give up, like in a real war. And you would do that because you get no death, and a faster respawn. Also the enemy don't want to kill you because if they do, they get a longer respawn. And if they capture an enemy they get a lot of cool points, and a "kill".
Where the fuck are all of these people going to go? Say two guys surrender and you don't kill them..THEN WHAT? They just sit out in the middle of nowhere surrendered and not able to help their team? Sounds like it could be easily exploited and will create extra work that won't benefit gameplay AT ALL.

Bad idea and you should have 25 posts before you try to post suggestions.
Kelkk
Posts: 14
Joined: 2011-09-29 15:32

Re: The choice to surrender

Post by Kelkk »

haha price, it should work as with civies. same way it says YOU BEEN ARRESTED. u get "killed" but get no death. :) lot of hating going on here
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: The choice to surrender

Post by PricelineNegotiator »

Why should I go around and chase these guys who just "surrender"? Not hating, I just don't see the purpose of chasing trained soldiers on a battlefield around. The people in "hopeless situations" should just die. This isn't a humanitarian effort, Kelkk. It's a wargame.
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: The choice to surrender

Post by PoisonBill »

Kelkk wrote:haha price, it should work as with civies. same way it says YOU BEEN ARRESTED. u get "killed" but get no death. :) lot of hating going on here
I agree, if such a thing were implemented, it should cost the team an extra ticket (wounded, killed, arrested=3 tickets), but give you a one second respawn. (perhaps)

An arrest would be a melee hit when you don't have a kit.

I like the idea, some people might not want to do it (be arrested, arrest someone), but it would add a bit of realism and fun into the game. Would be nice if you could find out if someone has killed a surrendering soldier (like a server message, able to turn off/on ofc.), this is very good for events such as the one Oskar has planned. Don't be a hater.
Image
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: The choice to surrender

Post by Navo »

No, terrible idea.

This would only result in 'surrendered' players jumping in front of enemies and shielding friendlies.

Absolutely terrible.
Kelkk
Posts: 14
Joined: 2011-09-29 15:32

Re: The choice to surrender

Post by Kelkk »

Navo wrote:No, terrible idea.

This would only result in 'surrendered' players jumping in front of enemies and shielding friendlies.

Absolutely terrible.
The exact same thing can be done with civilians in insurgency. :wink:

PosionBill: thank you, and yes "An arrest would be a melee hit when you don't have a kit." something like that. But if ticketloss were higher, noone would do it, i think it would have to be the same- 2.
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: The choice to surrender

Post by Navo »

The collaborator class is completely broken and should be removed. Don't bring it into AAS.
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: The choice to surrender

Post by PoisonBill »

Kelkk wrote:The exact same thing can be done with civilians in insurgency. :wink:

PosionBill: thank you, and yes "An arrest would be a melee hit when you don't have a kit." something like that. But if ticketloss were higher, noone would do it, i think it would have to be the same- 2.
You have to compensate tickets/time, one ticket can be better then waiting a long time. If the enemy can shoot someone for 2 tickets, why would they arrest for 2 as well? 3 tickets and a 1 second timer could balance it :-)

Navo: You wouldn't be punished if you kill a surrendering soldier, depending if you are playing an event or not. This give up feature would be very cool for both events and boredom rounds. I have tried to give up as many times as I've been a CAS pilot/gunner.
Last edited by PoisonBill on 2012-04-25 18:42, edited 1 time in total.
Image
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: The choice to surrender

Post by PricelineNegotiator »

Admin please lock this thread as Kelkk does not have the sufficient amount of posts to make a suggestion.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: The choice to surrender

Post by ComradeHX »

I see civi mob-ish thing in AAS...

Not good.
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: The choice to surrender

Post by ytman »

Good luck trying to find a valid and reasonable justification for surrendering. Beyond role-play purposes there is no point to 'surrendering'. I'm all for scenario gameplay, really a huge pool of untapped gameplay right there...
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: The choice to surrender

Post by PoisonBill »

ComradeHX wrote:I see civi mob-ish thing in AAS...

Not good.
You wouldn't get a penalty for shooting them, depending on the event. So why would people run front and get shot, or arrested, only to respawn later, wasting an extra ticket without 'dying'. I cannot see the logic, you don't have information in AAS and nor do you in Tali/Ins need info vs the opfor.

And for gameplay reasons you would get to spawn very fast, with the cost of one ticket on the team. It's a kind of trade, if you will. The other team can shoot you though, and then you will have to wait the ordinary time. But if they consider the extra ticket as a unuseful arrest, they wont proceed - they will shoot you in the head.

Answer to my paragraphs, if you have a valid reason I will accept it like I always do. I like discussions, not flying threads.
Image
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: The choice to surrender

Post by SGT.MARCO »

I remember playing a game of Kashan as a Abrams crew. a BMP tried to flank us but we took it out and the crewman fled behind the hill. when we got over the hill the crewman had dropped their kits and were surrendering. we told them to start walking south until they were out of sight. It was kinda organized
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: The choice to surrender

Post by ytman »

In retrospect... since we can not prevent them from communicating to their team... their is simply no way to justify it. If you keep them alive they'll report your location.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: The choice to surrender

Post by Murphy »

There is already an option to surrender, drop it and raise your hands. The enemy will most likely not be willing to take prisoners and as such you are liable to be released or executed, we are in the middle of an offensive push we cannot be bothered with the logistics on taking prisoners.

In the invasion of Iraq many soldiers were told to drop their weapons and allow the US to pass, the initial push drove right past the prisoners leaving their COs in charge of keeping order. The time lost dealing with POWs does not fit into the scheme of things when we are advancing on enemy positions.

And as pointed out the Civi/Collaborator kit is a hugely exploitable aspect and needs to be removed or reworked from INS, bringing into AAS will be like Gaza AAS with Hamas civilians just trolling and doing absolutely nothing for their team.
Image
IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: The choice to surrender

Post by IINoddyII »

Thanks for the one person who reported this post :roll:

Anyhows

Kelkk without commenting on the merits of your suggestion per se... I need to draw your attention to the following post wrt making suggestions.

Please don't spam threads to get to the required post count - people's potentially good ideas tend to get ignored that way 8-)

Thread closed - suggestion outside the correct process.
Locked

Return to “PR:BF2 Feedback”