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Developing for PR

Posted: 2012-05-18 04:04
by Rambo Medic
mods pls delete

Re: Developing for PR

Posted: 2012-05-18 04:24
by Spush
If you want to code for PR, try learning some of BF2's code for vehicles, visual effects, etc. If wanting to get involved and learning a bit more and doing a project, I'd suggest looking at BF2editor.org, for tutorials on BF2, the PR community modding has some tutorials and will help. Get involved, start a project that's a nessesity for PR for example https://www.realitymod.com/forum/f388-p ... ysics.html.

If you want you could PM Ancientman, he's BF2 Project Manager or, Afterdune, he's our BF2 Team Leader.

Re: Developing for PR

Posted: 2012-05-18 04:36
by Rambo Medic
'[R-DEV wrote:Spush;1772431']If you want to code for PR, try learning some of BF2's code for vehicles, visual effects, etc. If wanting to get involved and learning a bit more and doing a project, I'd suggest looking at BF2editor.org, for tutorials on BF2, the PR community modding has some tutorials and will help. Get involved, start a project that's a nessesity for PR for example https://www.realitymod.com/forum/f388-p ... ysics.html.

If you want you could PM Ancientman, he's BF2 Project Manager or, Afterdune, he's our BF2 Team Leader.
Thanks for the response!

Re: Developing for PR

Posted: 2012-05-18 06:10
by rushn
you could also start helping some of the Community factions I heard quite a few need some help

https://www.realitymod.com/forum/f66-pr ... y-factions