Developing for PR

General discussion of the Project Reality: BF2 modification.
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Rambo Medic
Posts: 35
Joined: 2012-05-18 03:23

Developing for PR

Post by Rambo Medic »

mods pls delete
Last edited by Rambo Medic on 2015-11-09 19:29, edited 1 time in total.
Reason: *extreme cringe*
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Developing for PR

Post by Spush »

If you want to code for PR, try learning some of BF2's code for vehicles, visual effects, etc. If wanting to get involved and learning a bit more and doing a project, I'd suggest looking at BF2editor.org, for tutorials on BF2, the PR community modding has some tutorials and will help. Get involved, start a project that's a nessesity for PR for example https://www.realitymod.com/forum/f388-p ... ysics.html.

If you want you could PM Ancientman, he's BF2 Project Manager or, Afterdune, he's our BF2 Team Leader.
Rambo Medic
Posts: 35
Joined: 2012-05-18 03:23

Re: Developing for PR

Post by Rambo Medic »

'[R-DEV wrote:Spush;1772431']If you want to code for PR, try learning some of BF2's code for vehicles, visual effects, etc. If wanting to get involved and learning a bit more and doing a project, I'd suggest looking at BF2editor.org, for tutorials on BF2, the PR community modding has some tutorials and will help. Get involved, start a project that's a nessesity for PR for example https://www.realitymod.com/forum/f388-p ... ysics.html.

If you want you could PM Ancientman, he's BF2 Project Manager or, Afterdune, he's our BF2 Team Leader.
Thanks for the response!
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Developing for PR

Post by rushn »

you could also start helping some of the Community factions I heard quite a few need some help

https://www.realitymod.com/forum/f66-pr ... y-factions
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