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Medic/Soldier Idea
Posted: 2005-06-06 21:22
by Dr.x
Say If You get Criticaly Injured, Another Troop can come and hit a Button and Carry you back to saftey.
Posted: 2005-06-06 21:30
by starwarsfan11
that would be awsome!
Posted: 2005-06-06 22:01
by Ugly Duck
That's a good idea, as long as they cannot shoot while carrying. Could it also be made to slowly drain the stamina? That way people couldn't sprint too far with the injured or else they'd have to put them down.
Posted: 2005-06-06 22:15
by Tactical Advantage
That would be cool, doent most military web gear, tactical vest, etc. have a handle on the back where if you were to be hit, a guy can easily grab the handle and drag you to safety.
Posted: 2005-06-07 00:32
by Dr.x
make the Person walk slow when you pick him up. You are able to shoot but it is very unacurate (for cover fire) and the guy gets him back to a medic
Posted: 2005-06-07 01:33
by Tactical Advantage
Id like to see a drag possible, where if the guy was unable to move, where he needed a difibulator(spelling) You could grab his harness and continue to fire well dragging him, but as mentioned before, inaccurate.
Posted: 2005-06-07 03:23
by Figisaacnewton
I like this idea.
Posted: 2005-06-07 10:12
by GABBA
I couyld see this really happening in urban maps.... You could imagen the great movie's that would pop up too.
Posted: 2005-06-07 15:53
by dru187
this would be cool,there was an actual game for xbox where u had to carry a soldier out and u could fire with one hand,not accurate and couldn't zoom.i think it was men of valor,ya it was.would this be messing with the engine too much?i don't think so you would just have to create the animations.
would be cool if a player reached the "critical"stage or passed(dead)u would have to carry him to a casavac like full spectrum warrior,that would be awsome
Posted: 2005-06-07 19:00
by BrokenArrow
A pickup or drag would be great to see in the mod, it would really promote teamwork which is always good to see

Posted: 2005-06-07 22:00
by Tactical Advantage
Yeah, I think this was mentioned before, but I could defenitly see snipers using this to their advantage.
Posted: 2005-06-08 01:50
by BrokenArrow
as far as medics go, i saw the defribulator in action and when a medic used it on a downed troop the soldier just sort of flashed back to life, any chance of the guy actually being animated when he comes back around, pushing himself up and shaking his head clear maybe?
Posted: 2005-06-08 02:40
by Tactical Advantage
BrokenArrow wrote:as far as medics go, i saw the defribulator in action and when a medic used it on a downed troop the soldier just sort of flashed back to life, any chance of the guy actually being animated when he comes back around, pushing himself up and shaking his head clear maybe?
That would be pretty neat, and realistic, by the way, Broken Arrow you new here, right? Welcome to Project Reality.

Posted: 2005-06-08 03:18
by Figisaacnewton
im suprised DICE managed to even have a psuedo animation for the guy, condisering the paradigm set by entering and exiting a vehicle...
that would be hard to animate though..., i think hed just have to pop into a preset pose that sort of looks like the position he was in before the animation can start, and you could have like... 8 'get back up' animations for 8 general ways the body is when on the ground... something like that...
Posted: 2005-06-12 01:59
by keef_haggerd
maybe have different classes pick the guy up different ways. say spec ops or guys with a light payload will pick the person up and have them over hteir shoulders and jog them to safety. while a support class or someone with a heavy payload would drag them and shoot innaccuratly with one hand =)