Medic/Soldier Idea
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Dr.x
- Posts: 66
- Joined: 2005-04-16 06:31
Medic/Soldier Idea
Say If You get Criticaly Injured, Another Troop can come and hit a Button and Carry you back to saftey.

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starwarsfan11
- Posts: 110
- Joined: 2005-02-05 02:40
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Tactical Advantage
- Posts: 587
- Joined: 2005-02-10 20:43
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Tactical Advantage
- Posts: 587
- Joined: 2005-02-10 20:43
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dru187
- Posts: 16
- Joined: 2005-06-04 12:13
this would be cool,there was an actual game for xbox where u had to carry a soldier out and u could fire with one hand,not accurate and couldn't zoom.i think it was men of valor,ya it was.would this be messing with the engine too much?i don't think so you would just have to create the animations.
would be cool if a player reached the "critical"stage or passed(dead)u would have to carry him to a casavac like full spectrum warrior,that would be awsome
would be cool if a player reached the "critical"stage or passed(dead)u would have to carry him to a casavac like full spectrum warrior,that would be awsome
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BrokenArrow
- Retired PR Developer
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Tactical Advantage
- Posts: 587
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BrokenArrow
- Retired PR Developer
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Tactical Advantage
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That would be pretty neat, and realistic, by the way, Broken Arrow you new here, right? Welcome to Project Reality.BrokenArrow wrote:as far as medics go, i saw the defribulator in action and when a medic used it on a downed troop the soldier just sort of flashed back to life, any chance of the guy actually being animated when he comes back around, pushing himself up and shaking his head clear maybe?
GOD BLESS AMERICA AND OUR ALLIES
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
im suprised DICE managed to even have a psuedo animation for the guy, condisering the paradigm set by entering and exiting a vehicle...
that would be hard to animate though..., i think hed just have to pop into a preset pose that sort of looks like the position he was in before the animation can start, and you could have like... 8 'get back up' animations for 8 general ways the body is when on the ground... something like that...
that would be hard to animate though..., i think hed just have to pop into a preset pose that sort of looks like the position he was in before the animation can start, and you could have like... 8 'get back up' animations for 8 general ways the body is when on the ground... something like that...

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keef_haggerd
- Posts: 447
- Joined: 2005-04-09 08:10
maybe have different classes pick the guy up different ways. say spec ops or guys with a light payload will pick the person up and have them over hteir shoulders and jog them to safety. while a support class or someone with a heavy payload would drag them and shoot innaccuratly with one hand =)
"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
