This weekend we are going for a second round of play testing for the Falklands mini-mod!

You are welcome to point your friends to this topic but please do not re-upload these files or distribute them in any other way other than referring people to this topic.
This is very much a BETA version of the mini-mod/map and as such, has a lot of place holders and bugs in it. Also due to the map's size there are quite a few side effects from it, which I'll go into more detail later.
This is just a play test, so please just play normally but if we ask you to not do anything then please respect our wishes to help us with testing.
Bug Reports & Feedback
We would very much patriarchate it if you could report any bugs you find, and leave feedback on the map/mod in the appropriate topics below after you have taken part:
Falklands Testing Feedback
Falklands Testing Bug Reports
Media
You are welcome to post Screenshots, Videos and banter from this testing sessions on the web but PLEASE, state in them that it is the BETA version of this map/mod, especially if its showing something buggy or a place holder
Download
- Removed
Server Info:
PRSpy Link: Project Reality - PRSPY - Server and player browser and tracker - Create a buddy list - Launch PR directly
Name: PRTA EU 01 Falklands test pw:sm
IP: 188.40.118.13:16567
Server Password: sm
Issues You Should Be Aware Of:
- Kit requesting from vehicles doesn't work but there are plenty of crates and supply depots around vehicles to request Pilot/Crewman kits from and around the supply depose to request other kits from.
- There are arrows in the corner of the mini-map. These are navigation arrows to help pilots find there way back to base, since the bases are outside of the minimap's border. Just follow the degrease marked on these arrows in the direction your heading from that arrow point back to base.
- When near the edge of the map your gun and other models will appear to be a bit screwed up, this is a side effect of big maps. As you get nearer the centre of the map this will become less apparent.
- Any MEC stuff are just placeholders for Argentine ones, logos, player models, etc.
- The Atlantic Conveyor (Cargo Ship) in the NE side of the map in K1 is destroyable via Anti-Ship missiles or bombs. Destroy it to prevent the British from getting any Chinooks

- Altitude in air vehicles is 10,000 above what your real attitude is, this isn't a bug as such, more of a side effect from fixing another more critical bug.
For more information on this mini-mod/map, please look here: https://www.realitymod.com/forum/f562-p ... dates.html
We hope you enjoy the new map/mod and we would very much appreciate any feedback and bug reports you can leave us on it to help us shape this mod/map into a releasable state!
Thanks!









