Falklands 128 Play Testing #2

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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Falklands 128 Play Testing #2

Post by Rhino »

Hey all!

This weekend we are going for a second round of play testing for the Falklands mini-mod!
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This is an open beta version of this map/mod and will be running only on the PRTA EU#1 128 server for the weekend from 1900PRT (UTC) on Saturday the 9th of June till around midnight on Sunday the 10th. Any other servers that try to run this map will be black listed until they have taken the map off of there rotation as this map/mod is in no state to be released quite yet and we want to keep our testing focused onto one server.

You are welcome to point your friends to this topic but please do not re-upload these files or distribute them in any other way other than referring people to this topic.

This is very much a BETA version of the mini-mod/map and as such, has a lot of place holders and bugs in it. Also due to the map's size there are quite a few side effects from it, which I'll go into more detail later.

This is just a play test, so please just play normally but if we ask you to not do anything then please respect our wishes to help us with testing.

Bug Reports & Feedback
We would very much patriarchate it if you could report any bugs you find, and leave feedback on the map/mod in the appropriate topics below after you have taken part:
Falklands Testing Feedback
Falklands Testing Bug Reports

Media
You are welcome to post Screenshots, Videos and banter from this testing sessions on the web but PLEASE, state in them that it is the BETA version of this map/mod, especially if its showing something buggy or a place holder :)

Download
- Removed

Server Info:
PRSpy Link: Project Reality - PRSPY - Server and player browser and tracker - Create a buddy list - Launch PR directly
Name: PRTA EU 01 Falklands test pw:sm
IP: 188.40.118.13:16567
Server Password: sm

Issues You Should Be Aware Of:
  • Kit requesting from vehicles doesn't work but there are plenty of crates and supply depots around vehicles to request Pilot/Crewman kits from and around the supply depose to request other kits from.
  • There are arrows in the corner of the mini-map. These are navigation arrows to help pilots find there way back to base, since the bases are outside of the minimap's border. Just follow the degrease marked on these arrows in the direction your heading from that arrow point back to base.
  • When near the edge of the map your gun and other models will appear to be a bit screwed up, this is a side effect of big maps. As you get nearer the centre of the map this will become less apparent.
  • Any MEC stuff are just placeholders for Argentine ones, logos, player models, etc.
  • The Atlantic Conveyor (Cargo Ship) in the NE side of the map in K1 is destroyable via Anti-Ship missiles or bombs. Destroy it to prevent the British from getting any Chinooks :D
  • Altitude in air vehicles is 10,000 above what your real attitude is, this isn't a bug as such, more of a side effect from fixing another more critical bug.
Mod/Map Info
For more information on this mini-mod/map, please look here: https://www.realitymod.com/forum/f562-p ... dates.html


We hope you enjoy the new map/mod and we would very much appreciate any feedback and bug reports you can leave us on it to help us shape this mod/map into a releasable state!
Thanks! :D
Last edited by Rhino on 2012-06-11 06:17, edited 13 times in total.
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Gozjh
Posts: 186
Joined: 2010-10-17 17:12

Re: Falklands 128 Play Testing #2

Post by Gozjh »

I was so bummed that I missed the first test. Thanks for making it public again!
[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."
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CommunistComma
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Joined: 2009-12-28 21:52

Re: Falklands 128 Play Testing #2

Post by CommunistComma »

Is there a new download or a patch or what's the story?
Dulce et decorum est pro patria mori
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Falklands 128 Play Testing #2

Post by Rhino »

CommunistComma wrote:Is there a new download or a patch or what's the story?
brand new version that is still in the works :D
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Wicca
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Re: Falklands 128 Play Testing #2

Post by Wicca »

CommunistComma wrote:Is there a new download or a patch or what's the story?
You are canadian, so your country blocks you from downloading it.
Xact Wicca is The Joker. That is all.
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Falklands 128 Play Testing #2

Post by Jolly »

I am not gotta sleep! I am in!
Jolly, you such a retard.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Falklands 128 Play Testing #2

Post by PatrickLA_CA »

Are there any changes from the first test or we have to download it again?
Nice impressions from the first test, this thing sure has potential.
In-game: Cobra-PR
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Falklands 128 Play Testing #2

Post by Rhino »

PatrickLA_CA wrote:Are there any changes from the first test or we have to download it again?
Nice impressions from the first test, this thing sure has potential.
New build, new download. Been a few changes in the week, mainly fixed the big bugs like falling though the terrain when shot :p

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Cheers!
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Stealth Clobber
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Re: Falklands 128 Play Testing #2

Post by Stealth Clobber »

Thanks for announcing it ahead of time.
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Apo
Posts: 150
Joined: 2011-04-13 16:43

Re: Falklands 128 Play Testing #2

Post by Apo »

I was so sad to miss the last one, imagine my reaction when I saw this! =)
Soldier_Zyc0
Posts: 14
Joined: 2009-06-21 23:09

Re: Falklands 128 Play Testing #2

Post by Soldier_Zyc0 »

Gonna be there for sure!
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: Falklands 128 Play Testing #2

Post by ledo1222 »

Ready it up boys, gona have a good time this weekend.

Be sure too look out for "Iron Wolfs"

Ill be squad leading you men :D
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Jolly
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Re: Falklands 128 Play Testing #2

Post by Jolly »

Just curious here, can we launch a local server and testing it ourselves? (Server might empty)
Jolly, you such a retard.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Falklands 128 Play Testing #2

Post by Rhino »

Jolly wrote:Just curious here, can we launch a local server and testing it ourselves? (Server might empty)
I can't stop you from doing that :p
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Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Falklands 128 Play Testing #2

Post by Jolly »

[R-DEV]Rhino wrote:I can't stop you from doing that :p
That would be nice, I'd tell 1 or 2 friends to sign-up here. :p
Jolly, you such a retard.
Smuke
Posts: 877
Joined: 2007-09-25 16:21

Re: Falklands 128 Play Testing #2

Post by Smuke »

We neeeed to get loads of people on this! I dream of the day when 128 people converge on the Falklands...
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In-Game Name: SmukeUK
Wild_Bill: Smuke, you are a true ninja!.
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Daniel
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Re: Falklands 128 Play Testing #2

Post by Daniel »

Smuke wrote:We neeeed to get loads of people on this! I dream of the day when 128 people converge on the Falklands...
Who doesn't? :p
Rhino
Retired PR Developer
Posts: 47909
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Re: Falklands 128 Play Testing #2

Post by Rhino »

Download link added to OP, password will not be available until 1900PRT.
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Mineral
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Re: Falklands 128 Play Testing #2

Post by Mineral »

also, can everyone please who will be playing tonight record your games ? If its good footage just send it to me or give me a youtube link. I will try to make a nice falklands video in the holidays.
It will be first person mixed with battle recorder.

Specially pilots :)

thanks in advance
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Falklands 128 Play Testing #2

Post by Rhino »

GP_MineralWouter wrote:also, can everyone please who will be playing tonight record your games ? If its good footage just send it to me or give me a youtube link. I will try to make a nice falklands video in the holidays.
It will be first person mixed with battle recorder.

Specially pilots :)

thanks in advance
Awesome! :D
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