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Falklands 128 Play Testing #2

Posted: 2012-06-07 18:47
by Rhino
Hey all!

This weekend we are going for a second round of play testing for the Falklands mini-mod!
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This is an open beta version of this map/mod and will be running only on the PRTA EU#1 128 server for the weekend from 1900PRT (UTC) on Saturday the 9th of June till around midnight on Sunday the 10th. Any other servers that try to run this map will be black listed until they have taken the map off of there rotation as this map/mod is in no state to be released quite yet and we want to keep our testing focused onto one server.

You are welcome to point your friends to this topic but please do not re-upload these files or distribute them in any other way other than referring people to this topic.

This is very much a BETA version of the mini-mod/map and as such, has a lot of place holders and bugs in it. Also due to the map's size there are quite a few side effects from it, which I'll go into more detail later.

This is just a play test, so please just play normally but if we ask you to not do anything then please respect our wishes to help us with testing.

Bug Reports & Feedback
We would very much patriarchate it if you could report any bugs you find, and leave feedback on the map/mod in the appropriate topics below after you have taken part:
Falklands Testing Feedback
Falklands Testing Bug Reports

Media
You are welcome to post Screenshots, Videos and banter from this testing sessions on the web but PLEASE, state in them that it is the BETA version of this map/mod, especially if its showing something buggy or a place holder :)

Download
- Removed

Server Info:
PRSpy Link: Project Reality - PRSPY - Server and player browser and tracker - Create a buddy list - Launch PR directly
Name: PRTA EU 01 Falklands test pw:sm
IP: 188.40.118.13:16567
Server Password: sm

Issues You Should Be Aware Of:
  • Kit requesting from vehicles doesn't work but there are plenty of crates and supply depots around vehicles to request Pilot/Crewman kits from and around the supply depose to request other kits from.
  • There are arrows in the corner of the mini-map. These are navigation arrows to help pilots find there way back to base, since the bases are outside of the minimap's border. Just follow the degrease marked on these arrows in the direction your heading from that arrow point back to base.
  • When near the edge of the map your gun and other models will appear to be a bit screwed up, this is a side effect of big maps. As you get nearer the centre of the map this will become less apparent.
  • Any MEC stuff are just placeholders for Argentine ones, logos, player models, etc.
  • The Atlantic Conveyor (Cargo Ship) in the NE side of the map in K1 is destroyable via Anti-Ship missiles or bombs. Destroy it to prevent the British from getting any Chinooks :D
  • Altitude in air vehicles is 10,000 above what your real attitude is, this isn't a bug as such, more of a side effect from fixing another more critical bug.
Mod/Map Info
For more information on this mini-mod/map, please look here: https://www.realitymod.com/forum/f562-p ... dates.html


We hope you enjoy the new map/mod and we would very much appreciate any feedback and bug reports you can leave us on it to help us shape this mod/map into a releasable state!
Thanks! :D

Re: Falklands 128 Play Testing #2

Posted: 2012-06-07 20:15
by Gozjh
I was so bummed that I missed the first test. Thanks for making it public again!

Re: Falklands 128 Play Testing #2

Posted: 2012-06-07 20:28
by CommunistComma
Is there a new download or a patch or what's the story?

Re: Falklands 128 Play Testing #2

Posted: 2012-06-07 20:31
by Rhino
CommunistComma wrote:Is there a new download or a patch or what's the story?
brand new version that is still in the works :D

Re: Falklands 128 Play Testing #2

Posted: 2012-06-07 20:39
by Wicca
CommunistComma wrote:Is there a new download or a patch or what's the story?
You are canadian, so your country blocks you from downloading it.

Re: Falklands 128 Play Testing #2

Posted: 2012-06-08 00:56
by Jolly
I am not gotta sleep! I am in!

Re: Falklands 128 Play Testing #2

Posted: 2012-06-08 06:05
by PatrickLA_CA
Are there any changes from the first test or we have to download it again?
Nice impressions from the first test, this thing sure has potential.

Re: Falklands 128 Play Testing #2

Posted: 2012-06-08 06:19
by Rhino
PatrickLA_CA wrote:Are there any changes from the first test or we have to download it again?
Nice impressions from the first test, this thing sure has potential.
New build, new download. Been a few changes in the week, mainly fixed the big bugs like falling though the terrain when shot :p

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Cheers!

Re: Falklands 128 Play Testing #2

Posted: 2012-06-08 08:34
by Stealth Clobber
Thanks for announcing it ahead of time.

Re: Falklands 128 Play Testing #2

Posted: 2012-06-08 14:22
by Apo
I was so sad to miss the last one, imagine my reaction when I saw this! =)

Re: Falklands 128 Play Testing #2

Posted: 2012-06-08 17:48
by Soldier_Zyc0
Gonna be there for sure!

Re: Falklands 128 Play Testing #2

Posted: 2012-06-09 02:47
by ledo1222
Ready it up boys, gona have a good time this weekend.

Be sure too look out for "Iron Wolfs"

Ill be squad leading you men :D

Re: Falklands 128 Play Testing #2

Posted: 2012-06-09 02:58
by Jolly
Just curious here, can we launch a local server and testing it ourselves? (Server might empty)

Re: Falklands 128 Play Testing #2

Posted: 2012-06-09 03:00
by Rhino
Jolly wrote:Just curious here, can we launch a local server and testing it ourselves? (Server might empty)
I can't stop you from doing that :p

Re: Falklands 128 Play Testing #2

Posted: 2012-06-09 03:18
by Jolly
[R-DEV]Rhino wrote:I can't stop you from doing that :p
That would be nice, I'd tell 1 or 2 friends to sign-up here. :p

Re: Falklands 128 Play Testing #2

Posted: 2012-06-09 09:10
by Smuke
We neeeed to get loads of people on this! I dream of the day when 128 people converge on the Falklands...

Re: Falklands 128 Play Testing #2

Posted: 2012-06-09 11:45
by Daniel
Smuke wrote:We neeeed to get loads of people on this! I dream of the day when 128 people converge on the Falklands...
Who doesn't? :p

Re: Falklands 128 Play Testing #2

Posted: 2012-06-09 12:29
by Rhino
Download link added to OP, password will not be available until 1900PRT.

Re: Falklands 128 Play Testing #2

Posted: 2012-06-09 12:37
by Mineral
also, can everyone please who will be playing tonight record your games ? If its good footage just send it to me or give me a youtube link. I will try to make a nice falklands video in the holidays.
It will be first person mixed with battle recorder.

Specially pilots :)

thanks in advance

Re: Falklands 128 Play Testing #2

Posted: 2012-06-09 12:40
by Rhino
GP_MineralWouter wrote:also, can everyone please who will be playing tonight record your games ? If its good footage just send it to me or give me a youtube link. I will try to make a nice falklands video in the holidays.
It will be first person mixed with battle recorder.

Specially pilots :)

thanks in advance
Awesome! :D