Rounds Per Minute / Rate of Fire Values In BF2

Information and tutorials related to modding BF2.
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Rounds Per Minute / Rate of Fire Values In BF2

Post by Doc.Pock »

As you know, Refractor2 is a very limiting engine, and it stays to this tradition with RPM(rounds per minute) or firerate values too.

In short all firerates must be a division of 1800.

These are:

Code: Select all

1800
900
600
450
360
300
225
200
180
150
120
100
90
You get the point.

So when youre coding a vehicle or a gun, use the value that is closest to the real-live value of that weapon.

Hope this helps anyone.

DP
Last edited by Doc.Pock on 2012-06-30 19:07, edited 1 time in total.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: [Info] RPM Values In BF2

Post by SShadowFox »

Forget what I wrote here, I read again now and I see that isn't a question.

Thanks for the info.
Last edited by SShadowFox on 2012-08-13 23:13, edited 2 times in total.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
botfraggerREBORN
Posts: 5
Joined: 2025-06-06 11:37

Re: Rounds Per Minute / Rate of Fire Values In BF2

Post by botfraggerREBORN »

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