[Map] Red Falcon (4km) [WIP]

Maps created by PR community members.
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

[Map] Red Falcon (4km) [WIP]

Post by Stemplus »

Name: Red Falcon (temp)
Location: Iran-Afganistan border, near Herat
Size: 4km
Factions: Polish Forces vs MEC
Game Play Type: Aircraft, infantry with vehicle support
Concept: http://i45.tinypic.com/xm1tn5.jpg
Screenshots:
http://i47.tinypic.com/2q86l43.png

http://i46.tinypic.com/15631qu.png

http://i45.tinypic.com/2qnb3na.png

http://i45.tinypic.com/345oigj.png

http://i47.tinypic.com/34i1j79.png


As you see on the concept In the middle of the map you have a little Valley, on the north there is a desert, and on the south, a village next to the lake. There are 2 villages, East and West, kind of similar to those from Kashan Desert. on the North part of the moutains there is a castle, good to set up mortars/AA in.

Legend/key for mainbases:
- C - commander's UAV station
- V - hangar with vehicles
- H - helipad
- J - jet hangar
- R - repair point
- B - Infantry spawn point
- those wierd pencil-drawn lines are mountains, I just couldn't find any way to describe them on the map

I hope you can help me, and thanks for spending your time to read this :)
Last edited by Stemplus on 2012-08-13 14:51, edited 2 times in total.
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [Map] Red Falcon (4km) [WIP]

Post by rodrigoma »

im a map noob too, but i would recommend to you not make a 4km map just yet, especially a desert map, i thinkw e have already many of those and as the layout looks it is very similar to a blackgold or iron eagle.
if you still want to carry on I think it would look and play better if you didnt spread out everything so much, yes you should have interest area around the map but you should also give spacebetween things as in real life geography, :example. the castle could be sorrounded by the small village, or the vcp be in the crossroad etc, i think you should try to make a different map from the others, not only a replacemnt for the polish forces,
of course this is all my opinion ;)
anyways goodluck
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: [Map] Red Falcon (4km) [WIP]

Post by Stemplus »

I know what you mean, but look on the map. Every square is 300m X 300m. I just don't want the flags to be closer than 900m because it would be clusterf*ck. Many flags will change/get removed, same as some hills. The finished map can be much different than this :)
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Map] Red Falcon (4km) [WIP]

Post by J.F.Leusch69 »

i hope you are aware of the AAS gamemode, you can have different flap setups each time the maps load (either random or semi random) for more look in the tutorial section, best to visit it anyway
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [Map] Red Falcon (4km) [WIP]

Post by sylent/shooter »

the error you are getting is because you haven't actually installed the editor. You just downloaded the editor.exe from the , most likely, "more stable bf2 editor.exe" thread on the forums. I recommend reading the following article and installing the editor correctly!https://www.realitymod.com/forum/f189-modding-tutorials/20862-maps-tutorial-tool-list-pr-mapping-beginners-up.html

As mentioned in the mapping forums. Please do not start making bf2/PR maps with a 4 km. You'll be better off starting a little less ambitious and using maybe a 1km, or 2 km. Most likely 2km since 1km is bbeing phased out slowly. But DO NOT try a 4km map unless you have a fair amount of experience in modding/mapping.

I'm just talking from one mapper to another, it's a lot harder than it seems :)

Killing the enemy sylently
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: [Map] Red Falcon (4km) [WIP]

Post by Stemplus »

Sure, I will try making a simple 2 km map, and then after I got used to the editor I will start making this map. Also, thanks for the link. I was searching for tutorials in google/youtube and anything I saw was people actualy making simple maps, and not explaining how they do it. the rest was in german :/

Btw: if I am correct 256 means 1km map, the next means 2 km map, and 2048 means 4km map?
FrostZeroOne
Posts: 132
Joined: 2012-04-05 18:32

Re: [Map] Red Falcon (4km) [WIP]

Post by FrostZeroOne »

looks very interesting. post updates whenever possible. im following :)
Image
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Red Falcon (4km) [Concept]

Post by Amok@ndy »

next time pls name your thread right, its supposed to be [Concept] unless you have ingame screens
Image
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: [Map] Red Falcon (4km) [Concept]

Post by A.Finest »

Good luck with the map mate! Love the title :P

Red Falcon fits good to your consept!
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [Map] Red Falcon (4km) [Concept]

Post by sylent/shooter »

1024 x 2 is 2km, 1024 x 4 is 4km, and 512 x 2 is 1km IIRC

Killing the enemy sylently
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: [Map] Red Falcon (4km) [Concept]

Post by 40mmrain »

reconsider on an oil hold in afghanistan, there is no oil there, a mining complex may be a better choice?

Looks fine despite that, reminds me a lot of black gold.

As a preliminary suggestion, do your best to make it so that there is always a flag in the dead center of the map, otherwise whole quadrants are left barren usually.
bagno
Posts: 73
Joined: 2007-09-18 15:02

Re: [Map] Red Falcon (4km) [Concept]

Post by bagno »

nice idea ;)


maybe change polish aircraft to abadoned aircraft? witch one Poles use for bulid field aircraft?

it is little wired (i know , it is only game xD ) 2 air craft in too small distans.
Image
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: [Map] Red Falcon (4km) [Concept]

Post by Stemplus »

by "Oil Facility" I was thinking about that complex from K2 on Burning Sands ( I don't know what it is), and by "Polish Airport" I mean airport captured by poland. The MEC one is a also an captured airport, but by Iran' soldiers. I just don't want to call it abandoned because it reminds me of the airport on Silent Eagle which is soooooo **** :D
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Red Falcon (4km) [Concept]

Post by Rudd »

K2 on Burning Sand
the abandoned oil exploration?
Image
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: [Map] Red Falcon (4km) [Concept]

Post by Stemplus »

I thought its some kind of mining facility :D Anyway, the location is very close to Iran border, which is one of the biggest oil producers in the world. I never said that it is "producing" oil, it may only be oil storage :) Honestly, I put it there because I have no other ideas about the desert :D
bagno
Posts: 73
Joined: 2007-09-18 15:02

Re: [Map] Red Falcon (4km) [Concept]

Post by bagno »

"Polish Airport" I mean airport captured by poland. The MEC one is a also an captured airport, but by Iran' soldiers. I just don't want to call it abandoned because it reminds me of the airport on Silent Eagle which is soooooo ****

it is weird that 2 airports near each other but yours decision ;)
Image
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: [Map] Red Falcon (4km) [Concept]

Post by Stemplus »

well, my concept was that there was some kind of airport in the past, but because of some incidents it was closed and abandoned. A few years later some kind of building company decided to build another airport, because the previous one was destroyed/dangerous. When the fictional conflict begun polish army that was stationed in this part of afghanistan captured the old airport and repaired it so they can use it. The second airport was captured by the invading army (MEC) and started using it. Ofc neither polish or MEC army would be this stupid to capture airbase 5 km next to enemy one, but there is just no way to put it further (out of bounds) :)
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [Map] Red Falcon (4km) [Concept]

Post by sylent/shooter »

instead of creating a new airport to replace the old one, try making the old one destroyed and then a temporary airport while the new one is under construction. I.E sand runways, crude airtraffic control (tents) and a few hangers. You could use the afghan road and make it alot wider via the tweaker controls.

Killing the enemy sylently
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: [Map] Red Falcon (4km) [Concept]

Post by Stemplus »

Thx, I will have that in mind then :) Although, I am afraid of dirt runways... Z-fighting and sh*t... what about one runway finished that you will takeoff/land on, and a second one being a dirt/sand road with crane and houses for workers (if you know what I mean :) ) So it looks like it was under construction but in the meantime the war started and everyone run away without taking their stuff ?
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