Commander M113?

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Bleak
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Joined: 2005-06-08 10:40

Commander M113?

Post by Bleak »

Just a suggestion for the commander. It could be cool if the commader could get his own armorued vehicle. This would give him a bit more mobility and protection. Mayebe a M113 with a s**t koads of antennas and a .50 cal? Just a suggestion.
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Beckwith
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Post by Beckwith »

i think an AAV7 or amtrack would be a better fit at least for the US forces since its a marine map, map jack it up with lots of antennas and stuff give it radar or something i duno
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Bleak
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Post by Bleak »

Yes those would prob work better. :)
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BrokenArrow
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Post by BrokenArrow »

Id rather see the commander at some sort of fixed base that cant be destroyed (i know i know in reality it could be wiped out but so long as there isnt some sort of AI air/ground defence i dont think the commander should be in grave danger when he cant get kills himself)
Tactical Advantage
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Post by Tactical Advantage »

Id like to see the commander in some sort vehicle or building that CAN be destroyed, reason being, imagine what a single shot from a sniper or Recon Team could do, that could really change the tide of war, So even though the commander may be one of the most powerful figures on the battlefield, he will also be one of the most targeted figures on the battlefield, just like real life.
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BrokenArrow
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Post by BrokenArrow »

i guess thats true but i just think id like to see the battle out around the actual capture points and have the opposing commanders moving their pieces (no offense to the people dodging the bulletts) around the board
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snipurs
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Post by snipurs »

the cammander shouldnt be in danger but he can be, spec ops should be able to blow up the thing (with the cammandor in it getting a kill) and the commandor station takes time to spawn or doesnt even spawn at all.
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BrokenArrow
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Post by BrokenArrow »

well the thing is in real life a commander would be at a base and have a pretty heavy guard around him right? obviously playing online players arent going to want to do perimeter patrols of the base just to keep this guy safe so while at the base the commander will most likely be alone. in this case 1 dedicated enemy can walk into the base and smoke the commander and give that commanders team a pretty bad disadvantage which is why i suggested (unrealistic as it may be) that the commander have some sort of a bunker where he is immune to fire.. i think that makes sense.
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Dre
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Post by Dre »

People might enjoy doing perimeter checks and defending a vehicle/location where the commander is, if say, they received points for doing so like they would for defending a CP in BF2 ;)
BrokenArrow
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Post by BrokenArrow »

thats a good point, but if a team needs to worry about defending a commander there may not be enough of them defencing the actual CPs

-another thought, to make the commander a little bit harder to kill, why not put him up in a plane? an AWACs bird or something, i know they usually do air control but it would be pretty cool, just have the plane running a racetrack patern around the map while he directs the troops. and have it fly nice and high so its hard to find and if the enemy gets close to it have some sort of radar jamming think... again, just a thought
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Beckwith
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Post by Beckwith »

iv often thought an AWACS would be an awsome idea but even if you did the naval version which is the smallest itd still be a pretty big plane on smaller maps and itd be basically a clay pigeon
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BrokenArrow
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Post by BrokenArrow »

well true, but if somehow you could take away the 'dont leave the battle or you will be shot' thing for the comander while in the AWACs and make it fly up high enough i think it just might work, or just make it extremely cheap and every time a missile is fired at it chaff comes out and the missle doesnt hit.
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Beckwith
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Post by Beckwith »

or make it a static object like POE did on one or two maps

they made a airplane that moves around the map as a mobile para spawn point
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Dre
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Post by Dre »

BrokenArrow wrote:thats a good point, but if a team needs to worry about defending a commander there may not be enough of them defencing the actual CPs
That's where a coordinated effort between the commander and squad leaders come in. They dictate where everyone goes, so the commander can request a small detachment of 2 soldiers to protect him and keep his assets secure.
JS.Fortnight.A
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Post by JS.Fortnight.A »

Good god, I could never see that happening on a pub. For that to happen 95% of the BF42/BF:V/BF2 population would first have to 'grow up' :wink: :roll: :lol: :P
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BrokenArrow
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Post by BrokenArrow »

thats why im suggesting an indestructable command bunker or AWACs bird, childproofing the protection of the commander if you will :wink:
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JS.Fortnight.A
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Post by JS.Fortnight.A »

Instead of that... seeing as nothing is indestructable, why not a little 'safe zone' outside of the primary combat zone. Like so...

Not 100% sure yet about what to do with a map that has 64 players on it (no out of bounds zones), but I think that if its 32 vs 32 that those 2 extra players can do their part in guarding their respective Commanders.. I mean realistically speaking that is.

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BrokenArrow
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Post by BrokenArrow »

thats a very good idea, i would love to see a guard detail but realistically on pub servers you just wont see that im afraid to say. sort of like people piloting full choppers and then jumping out when they get to where THEY want to go...

is there anyway to give the commander an option of if he wants to be guarded or not.... not so far as asking to be guarded but if he could choose his position on the battlefield. like having 3 commander spots for each teams commander he can choose to go outside of the battle zone where he doesnt need protection or inside where he can be defended well

i sort of confused myself with that one, so if you need a little more clarification let me know
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JS.Fortnight.A
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Post by JS.Fortnight.A »

Talent permitting, it may be possible to code in AI bots that maintain a perimeter around a command post, and the map would not be 'co-op, like they would be hardcoded to the map orsomething, not sure really on how that would work, but Arch Enemy might know.
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BrokenArrow
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Post by BrokenArrow »

that would be extremely impressive... but wouldnt the bots take up server slots?
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