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Using custom vehicle texture without replacing original files
Posted: 2012-08-12 21:28
by Dukuu_npanop
Hi all, I created a woodland texture for mec_tnk_t72. I want it to use on a custom woodland map, I created objects_client.zip and clientarchives.con, but the texture mec_tnk_t72_c_woodland.dds doesn't work, it still has desert camo. I know there's a way to use custom texture suffix as in Black Gold map, but it seems not to work with woodland. Is there any way to make it work?
Re: Using custom vehicle texture without replacing original files
Posted: 2012-08-13 17:56
by Dukuu_npanop
Sorry, my bad. Solved the problem

Re: Using custom vehicle texture without replacing original files
Posted: 2012-08-20 18:46
by A.Finest
You dont have to use "_woodland" You could make it anything you like, you just gotta assure you set the map "init" with the costom texture you want it to load.
Example, from one of my projects
Code: Select all
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "isaf"
else
texturemanager.customTextureSuffix "isaf"
endIf