mirage HUD camera issue

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40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

mirage HUD camera issue

Post by 40mmrain »

Description: Missile HUD for the AAM on the mirage appears and doesnt switch to forward view when swithcing from the "8 look up" view to the missile
Steps to Reproduce: click 8, into the look up view, then swap to the AA-11 directly
Screenshots / Video:
Image
Tested On:
The falklands 0.1, vehicle warfare gametype

Not sure exactly what mirage it is, but it's the loadout of 2 dumb bombs, 2 AA-11, and guns.
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: mirage HUD camera issue

Post by Jafar Ironclad »

That would be the dagger (the one with the bright paint and nose prong). If you wouldn't mind, could you check all the Mirage variants to see if this occurs on the others?

Thanks for the report. Jets are my department.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: mirage HUD camera issue

Post by 40mmrain »

it appears as though PR wants to crash whenever I try and set up a local server, ill have to do it online
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: mirage HUD camera issue

Post by Rhino »

Can you lock onto any targets when doing this?

Even if you can I doubt the missile will be able to find the target since it will be still firing out of its "Barrels", pointing forwards and the missile wouldn't be able to see the target.
40mmrain wrote:it appears as though PR wants to crash whenever I try and set up a local server, ill have to do it online
odd...
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Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: mirage HUD camera issue

Post by Orford »

40mmrain wrote:it appears as though PR wants to crash whenever I try and set up a local server, ill have to do it online

Mak sure you have PR:Vietnam and Falklands to run local server.

Install PR:V then reinstall PR:F. Local server should now work for PR:F


NwA had issues config server for Falklands turns out need vietnam as well as falklands installed for a server to run. I was told its the same issue when trying to run local server.
velocity
Posts: 164
Joined: 2009-07-20 19:36

Re: mirage HUD camera issue

Post by velocity »

I can confirm it does this for all the Mirages. While you can lock on, you can only lock when you are pretty much nose on target just like normal.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: mirage HUD camera issue

Post by Rhino »

velocity wrote:I can confirm it does this for all the Mirages. While you can lock on, you can only lock when you are pretty much nose on target just like normal.
gdgd so can't be exploited in any way :)

BTW way to solve this issue if your using some POV key script is for it to switch from your POV to weapon 1, then to your weapon you want (ie, 2).
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ElshanF
Posts: 357
Joined: 2008-07-22 12:34

Re: mirage HUD camera issue

Post by ElshanF »

If I am being very honest I prefer that bug to happen. It's very useful !
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