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mirage HUD camera issue
Posted: 2012-10-05 23:03
by 40mmrain
Description: Missile HUD for the AAM on the mirage appears and doesnt switch to forward view when swithcing from the "8 look up" view to the missile
Steps to Reproduce: click 8, into the look up view, then swap to the AA-11 directly
Screenshots / Video:

Tested On:
The falklands 0.1, vehicle warfare gametype
Not sure exactly what mirage it is, but it's the loadout of 2 dumb bombs, 2 AA-11, and guns.
Re: mirage HUD camera issue
Posted: 2012-10-05 23:48
by Jafar Ironclad
That would be the dagger (the one with the bright paint and nose prong). If you wouldn't mind, could you check all the Mirage variants to see if this occurs on the others?
Thanks for the report. Jets are my department.
Re: mirage HUD camera issue
Posted: 2012-10-06 01:37
by 40mmrain
it appears as though PR wants to crash whenever I try and set up a local server, ill have to do it online
Re: mirage HUD camera issue
Posted: 2012-10-06 04:47
by Rhino
Can you lock onto any targets when doing this?
Even if you can I doubt the missile will be able to find the target since it will be still firing out of its "Barrels", pointing forwards and the missile wouldn't be able to see the target.
40mmrain wrote:it appears as though PR wants to crash whenever I try and set up a local server, ill have to do it online
odd...
Re: mirage HUD camera issue
Posted: 2012-10-06 09:54
by Orford
40mmrain wrote:it appears as though PR wants to crash whenever I try and set up a local server, ill have to do it online
Mak sure you have PR:Vietnam and Falklands to run local server.
Install PR:V then reinstall PR:F. Local server should now work for PR:F
NwA had issues config server for Falklands turns out need vietnam as well as falklands installed for a server to run. I was told its the same issue when trying to run local server.
Re: mirage HUD camera issue
Posted: 2012-10-06 10:58
by velocity
I can confirm it does this for all the Mirages. While you can lock on, you can only lock when you are pretty much nose on target just like normal.
Re: mirage HUD camera issue
Posted: 2012-10-06 15:36
by Rhino
velocity wrote:I can confirm it does this for all the Mirages. While you can lock on, you can only lock when you are pretty much nose on target just like normal.
gdgd so can't be exploited in any way
BTW way to solve this issue if your using some POV key script is for it to switch from your POV to weapon 1, then to your weapon you want (ie, 2).
Re: mirage HUD camera issue
Posted: 2012-10-06 20:08
by ElshanF
If I am being very honest I prefer that bug to happen. It's very useful !