[Help] with BFeditor
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carrion dealer
- Posts: 18
- Joined: 2006-11-20 04:13
[Help] with BFeditor
Okay.....i love prmm....iive been mapping and need to know how i can get my maps to work in pr.I followed the directions in the "how to add" post and i ctd when i i try to test my map in pr.I have all the objects available....why cant i start map in pr?
free guitar lesson for anyone who can help...lol
free guitar lesson for anyone who can help...lol
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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
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carrion dealer
- Posts: 18
- Joined: 2006-11-20 04:13
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ali-tom
- Retired PR Developer
- Posts: 137
- Joined: 2006-01-27 10:41
crash at 62 % can be a problem with your atlas files.
http://bfeditor.org/forums/index.php?showtopic=4557
easy to fix, ... good luck !
http://bfeditor.org/forums/index.php?showtopic=4557
easy to fix, ... good luck !
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carrion dealer
- Posts: 18
- Joined: 2006-11-20 04:13
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carrion dealer
- Posts: 18
- Joined: 2006-11-20 04:13
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ali-tom
- Retired PR Developer
- Posts: 137
- Joined: 2006-01-27 10:41
... ??carrion dealer wrote:Sorry...don't mean to be a pain....i just cant find a solution anywhere......same thing happened to me with poe...i cant map for anything but vanilla bf2...this sucks
Did check it in windowed mode ?
http://bfeditor.org/forums/index.php?showtopic=519
Dont give up.
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carrion dealer
- Posts: 18
- Joined: 2006-11-20 04:13
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duckhunt
- Retired PR Developer
- Posts: 3314
- Joined: 2005-08-28 18:20
carrion dealer wrote:ran in windowed mode it comes up with Text:Material Error:Unknown staticmesh shader combo:0 xp2_deserttree_02 xp2_deserttree_02 is flawed please fix and reexport
Anything with an xp or xp2 prefix is expansion pack material, of which there is only a limited amount in the PR folder.
Its basically looking for something thats not there.
My advice: Keep things simple at this stage by using only vanilla models and vegitation. Then you can get a good feel for your map and test it.
Can always add some xpack stuff later.
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carrion dealer
- Posts: 18
- Joined: 2006-11-20 04:13
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Pantera
- Posts: 11059
- Joined: 2006-02-16 11:27
So that means that any xpack stuff i use in my map wont work ?? Because i am using a few "cliffs" from xpack 1 ... and it crashes everytime i try to test the map...'[R-DEV wrote:duckhunt']Anything with an xp or xp2 prefix is expansion pack material, of which there is only a limited amount in the PR folder.
Its basically looking for something thats not there.
My advice: Keep things simple at this stage by using only vanilla models and vegitation. Then you can get a good feel for your map and test it.
Can always add some xpack stuff later.

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carrion dealer
- Posts: 18
- Joined: 2006-11-20 04:13
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duckhunt
- Retired PR Developer
- Posts: 3314
- Joined: 2005-08-28 18:20
Yes thats right.
Basically, if your testing your map in PR.
!!!!!!!!! Make a backup of mods/pr/objects/objects_client.zip !!!!!!
1.then go to mods/xpack.
2.Open objects_client.zip
3.Select the staticobjects folder and extract it to desktop
3.Open objects_server.zip (in mods/xpack)
4.Select the staticobjects folder and extract it to desktop
Even though you extracted two staticobjects folders, you should only see one on the desktop, where they have merged together.
5. Open mods/pr/objects/objects_client.zip
6.Drag and drop you desktop/staticobjects folder into the zip. The files should be added under the correct route so PR can find them when the map requests them on loading. Now you should be able to place all xpack objects wiothout problems.
I think thats it, might have forgot somthing but donr know
Basically, if your testing your map in PR.
!!!!!!!!! Make a backup of mods/pr/objects/objects_client.zip !!!!!!
1.then go to mods/xpack.
2.Open objects_client.zip
3.Select the staticobjects folder and extract it to desktop
3.Open objects_server.zip (in mods/xpack)
4.Select the staticobjects folder and extract it to desktop
Even though you extracted two staticobjects folders, you should only see one on the desktop, where they have merged together.
5. Open mods/pr/objects/objects_client.zip
6.Drag and drop you desktop/staticobjects folder into the zip. The files should be added under the correct route so PR can find them when the map requests them on loading. Now you should be able to place all xpack objects wiothout problems.
I think thats it, might have forgot somthing but donr know

