gaza beach - invisiable tree

If you find a bug within PR:BF2 (including PRSP), please report it here.
Post Reply
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

gaza beach - invisiable tree

Post by Anderson29 »

Description:
tree wouldnt appear unless zoomed in.

Steps to Reproduce:
aim at tree w/ magnification...didnt test on regular weapon cuz i had iron sites i think.



Tested On:
gaza 64 insurgecy, cia k&h .973



Video Settings (if needed):
all high exect dynamic shadows which is on low.
res is 1280x960 widescreen
You do not have the required permissions to view the files attached to this post.
in-game name : Anderson2981
steam : Anderson2981
KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: gaza beach - invisiable tree

Post by KiloJules »

hmm...aren't there lots of these on Gaza? Especially the trees next to the T-shape on the NW corner of the city. When you look there from the north (peninsula) there are no trees and when you zoom in they appear out of nowhere.

Always thought that this is a) a known issue and b) related to wrong draw distance on this tree model or whatever. *checks if it is fixed for 1.0*

EDIT: interesting facts...

a) lots of these on Gaza
b) it is not only 1 type of tree (the roundish green one, the dry/dead one, i think one more (has more of a tip))
c) some appear, then disappear and then appear again (with a different LOD) while slowly gaining distance to the object
so it seems, that there is a problem with the LOD switching as in: there are certain distances where it doesn't draw any.

*created a ticket to the DEVs*
Last edited by KiloJules on 2012-11-03 23:13, edited 1 time in total.
Post Reply

Return to “PR:BF2 Bugs”