Description:
The gunner of an Anti-Air canon in Project Normandy(tested on Op. Overlord and Brecourt) is almost immortal.
Steps to Reproduce:
You just need to be in a German Quad cannon in Project Normandy.
Video:
http://www.youtube.com/watch?v=TsHKNATL ... r_embedded
Tested On:
Brecourt Assault & Operation Overlords
-Brecourt Assault & Operation Overlords
-AAS/64
-HOG
-v0.981
P.-S. Sorry for my bad english
[0981] Flakvierling 38 - Invincible
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Bestkiller
- Posts: 4
- Joined: 2012-07-11 20:59
[0981] Flakvierling 38 - Invincible
Last edited by Bestkiller on 2012-12-30 04:37, edited 4 times in total.
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: [0981] Project Normandy - Invincible
Private video. Set it to 'unlisted'
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Bestkiller
- Posts: 4
- Joined: 2012-07-11 20:59
Re: [0981] Project Normandy - Invincible
I'll try to fix that
It should work now
It should work now
Last edited by Bestkiller on 2012-12-30 04:51, edited 1 time in total.
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [0981] Project Normandy - Invincible
It's a known bug. Seems that the "hitbox" is in the wrong place, similar to that insurgent jeep. If someone can provide a screenshot with all the "hitboxes" (unsure what they're called), makes it easier to see.

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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: [0981] Project Normandy - Invincible
What is the name of that cannon in the PR files?
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [0981] Project Normandy - Invincible
2cm_flakvierling_38
It's in bf2-dir/mods/pr/levels/pn_base/objects/objects_weapons_*.zip/stationary/
It's in bf2-dir/mods/pr/levels/pn_base/objects/objects_weapons_*.zip/stationary/

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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: [0981] Project Normandy - Invincible
Everything seems to be in order with the projectile collisions

This shouldn't affect it but the soldier collision mesh intersects with the player area quite a bit. If I had to make a guess, that might be related.


This shouldn't affect it but the soldier collision mesh intersects with the player area quite a bit. If I had to make a guess, that might be related.

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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: [0981] Project Normandy - Invincible
We'll try to fix it for the next version. Meanwhile use 2 grenades to destroy the Flak Cannon, it will kill the gunner aswell.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
