Dragon Fly - Militia Vehicle Spawnpoint

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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Dragon Fly - Militia Vehicle Spawnpoint

Post by Pronck »

So what is bothering me , is that now the vehicle spawn point can be raped from a far by the British troops. They can HAT it from a small distance and rape every spawning vehicle. I know that servers have rules against it , but still it happens a lot that the vehicles get blow up by the British before Militia troops even manage to get to their or use the (re)spawned vehicle.

In order to fix this you could do two things;

1 - DoD the whole area near it.
2 - Replace the spawnpoint to the main base , and update the main base so it feels more like a mainbase.

I am the only one seeing this problem?
We are staying up!
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Dragon Fly - Militia Vehicle Spawnpoint

Post by Psyrus »

Yeah this problem was already addressed on Kokan by removing the strange APC/IFV spawnpoint on the south of the map. The dragon-fly one has always confused me. I mean it kind of makes sense like the old 7-gates APC reinforcements coming in from a different path, but in that case wouldn't they be manned upon arrival, not just left sitting on the open road :D
billoute
Retired PR Developer
Posts: 355
Joined: 2009-04-17 07:27

Re: Dragon Fly - Militia Vehicle Spawnpoint

Post by billoute »

fixed in PR V1.0 ;-)
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La faim justifie les moyens ......
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