weapon recoil.

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kangaroo
Posts: 75
Joined: 2011-08-23 06:49

weapon recoil.

Post by kangaroo »

You can't really fight the recoil, the first few shots are good but then your gun will Jump into another spot without giving you a chance to slide your mouse and fight it.
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: weapon recoil.

Post by Raic »

Yes, that is what guns do.
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: weapon recoil.

Post by ChallengerCC »

Raic wrote:Yes, that is what guns do.
+1

haha :)
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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: weapon recoil.

Post by ComradeHX »

kangaroo wrote:You can't really fight the recoil, the first few shots are good but then your gun will Jump into another spot without giving you a chance to slide your mouse and fight it.
Project Reality.

Not Project of Duty.

Unless you can prove that you can control where bullet land in a one-trigger-pull mag dump IRL, PR weapons recoil is, as in World of Tanks, "Working as Intended"...
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: weapon recoil.

Post by 40mmrain »

fully automatic fire is reserved for very close engagements and suppression with handheld weapons, mostly.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: weapon recoil.

Post by ShockUnitBlack »

MG3 ELCAN undeployed from the hip. Control that and you can control anything.

Practice a lot and you can eventually control most weapons in full auto.
"I Want To Spend The Rest Of My Life With You Tonight."
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Post by L4gi »

Full auto fire to around 100 meters with guns other than AR/marksman. Ezmode kills
Henrique_Dalben
Posts: 361
Joined: 2012-10-05 18:30

Re: weapon recoil.

Post by Henrique_Dalben »

Current recoil isn't all that bad, but i think people overestimate the recoil some gun have. If a guy under that much stress can fire a 249 over his head, the grunts in PR should be able to fire it consistently from the hip at close quarters without end up aiming at the ceiling.

Skip to 7 minutes into the video.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: weapon recoil.

Post by ComradeHX »

Henrique_Dalben wrote:Current recoil isn't all that bad, but i think people overestimate the recoil some gun have. If a guy under that much stress can fire a 249 over his head, the grunts in PR should be able to fire it consistently from the hip at close quarters without end up aiming at the ceiling.

Skip to 7 minutes into the video.
And as you can see, he first fires the M4 over his head, which failed.

Then M249, without much accuracy.
Henrique_Dalben
Posts: 361
Joined: 2012-10-05 18:30

Re: weapon recoil.

Post by Henrique_Dalben »

ComradeHX wrote:And as you can see, he first fires the M4 over his head, which failed.

Then M249, without much accuracy.
That's why i said in close combat. I wouldn't expect anyone to hit anything at more than 50m shooting like that, but everytime you bump into someone inside a building in PR and just spray the LMG you end up killing all the lightbulbs before you (maybe) kill the enemy.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: weapon recoil.

Post by 40mmrain »

the m249 is incredibly effective at close range with iron sights up in project reality, though. It has next to no recoil deployed for long range shots
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: weapon recoil.

Post by ComradeHX »

Henrique_Dalben wrote:That's why i said in close combat. I wouldn't expect anyone to hit anything at more than 50m shooting like that, but everytime you bump into someone inside a building in PR and just spray the LMG you end up killing all the lightbulbs before you (maybe) kill the enemy.
Even close range, it would miss.

And if you were aiming down sights, most weapons are more than accurate enough for such close range encounter you are talking about.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: weapon recoil.

Post by tankninja1 »

Some weapons seem to have way too much recoil like the M1 and some of the shotguns. The shotguns can be understandable but I don't get why the M1 has a monstrous amount of recoil.
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Henrique_Dalben
Posts: 361
Joined: 2012-10-05 18:30

Re: weapon recoil.

Post by Henrique_Dalben »

tankninja1 wrote:Some weapons seem to have way too much recoil like the M1 and some of the shotguns. The shotguns can be understandable but I don't get why the M1 has a monstrous amount of recoil.
The shotgun recoil is ridiculously overdone in PR.
IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: weapon recoil.

Post by IINoddyII »

kangaroo wrote:You can't really fight the recoil, the first few shots are good but then your gun will Jump into another spot without giving you a chance to slide your mouse and fight it.
Should be added to the wiki..

srlsy though.. perhaps you could expand on your statement?
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