AK-74M image - InsanityPays - Mod DB
I'm not sure about BFs graphical limitations- and I'm not 100% sure if this will work out with my polycount, but I was thinking of using it as practice to put into BF2, anyway, I was able to convert it to max12 (everything worked fine), then I converted it to Max9 and i began to have a bit of a problem (though I expected worse).
My smoothing groups from maya's "normals" all disappeared
I'm a bit put off and don't feel like going through and redoing all of them.
Is there a better way to convert the model and or preserve my smoothing groups?
Thanks in advance- this forum has been a big help to me over the years (even more so than bfe forums)




