Auto Map-Vote System?

General discussion of the Project Reality: BF2 modification.
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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Auto Map-Vote System?

Post by Bluedrake42 »

I'm preparing to host my own PR server, and I was wondering if there is any way to make a auto map-vote system that uses the current in-game server voting system. It would be nice to just have 3 random maps selected and have the server automatically run votes. I don't know if there is any way to do this. If there is I'd like to have it on my server.
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: Auto Map-Vote System?

Post by zombie-yellow »

You could also do a standard map rotation, just like normal BF2 servers or PR servers back in the good old days :D
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Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Auto Map-Vote System?

Post by Jolly »

You can use map rotation if u dont have enough hands to manage ur server.

But if u have enough men in GAME, just use AD's map vote command.
Then admins can decide what's the next map.
Jolly, you such a retard.
brezmans
Posts: 661
Joined: 2011-07-20 10:08

Re: Auto Map-Vote System?

Post by brezmans »

On HOG we run a 100% on mapvotes and it's true that it takes a lot of manpower and dedication, not to mention that there are always people complaining about the maps chosen. If you don't have the manpower to do it I'd follow the others here and suggest you go with a rotation and change that rotation every week or something like that.

Good luck!
=HOG= Teamspeak
On indefinite LOA from April 2014.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Auto Map-Vote System?

Post by sweedensniiperr »

Speaking as an admin I'd say skip the mapvotes completely and just run the maps you feel fit.
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piepieonline
Retired PR Developer
Posts: 433
Joined: 2009-07-22 00:41

Re: Auto Map-Vote System?

Post by piepieonline »

I don't think there is a way to do this out of the box, but if you have anyone who knows python, should be doable
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doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Auto Map-Vote System?

Post by doop-de-doo »

Can not be done with the current script.

Auto-run the map vote at the 30 - 40 min mark (insurgency makes using tickets a bit tough, but it can be done given enough code). Otherwise, if no one votes, default to next map in list.

If a tie vote, re-run the map vote using the the tied choices.

The script would have to know which maps in your server's maplist are AAS/INS/etc. so as to include the correct map choices.

I'm not familiar with python. *flies away*

:evil: B4TM4N :evil:
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Auto Map-Vote System?

Post by Bluedrake42 »

[quote=""'[R-CON"]piepieonline;1866951']I don't think there is a way to do this out of the box, but if you have anyone who knows python, should be doable[/quote]

[quote="doop-de-doo""]Can not be done with the current script.

Auto-run the map vote at the 30 - 40 min mark (insurgency makes using tickets a bit tough, but it can be done given enough code). Otherwise, if no one votes, default to next map in list.

If a tie vote, re-run the map vote using the the tied choices.

The script would have to know which maps in your server's maplist are AAS/INS/etc. so as to include the correct map choices.

I'm not familiar with python. *flies away*[/quote]

Yeah I figured some python coding would be needed for this, but tbh it should be a pretty simple code. I'm sure if someone helped me we could whip up something real quick.
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