Quads are OP

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Inspektura43
Posts: 415
Joined: 2012-06-23 16:00

Quads are OP

Post by Inspektura43 »

Yes, I think quads in pr are overpowered.They shoot down a chopper with a couple of hits.
Example:Muttrah's quads at fort, you have a clear view over south city and if the hueys are not flying low you can shoot them down easily.Although quads are easily destroyed by cas choppers they should still be underpowered.
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KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: Quads are OP

Post by KiloJules »

Inspektura43 wrote:Yes,...if the hueys are not flying low you can shoot them down easily.
Tbh I don't see anyting wrong with it. :razz:

The specific ZPU you are talking about rarely sees any action anyway.
Pretty much the same with most of all the mapper placed ZPUs. All the half way decent pilots (should) know about their positions and ways to avoid being in LOS with them.

You have the point of them being quite powerful - sure, that is why they are not available as emplacements, as I just read some hours ago. BluFor has more than enough means of destroying them BEFORE they even need to bring one chopper close to South City.
ExNusquam
Posts: 89
Joined: 2011-06-10 19:02

Re: Quads are OP

Post by ExNusquam »

To tack onto what KiloJules said, in addition to the pilots, most good teams understand that they need to destroy the quads as well. On Kokan it's usually the first thing the BluFor go for.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Quads are OP

Post by Pronck »

ExNusquam wrote:To tack onto what KiloJules said, in addition to the pilots, most good teams understand that they need to destroy the quads as well. On Kokan it's usually the first thing the BluFor go for.
And a good Taliban team will also rush to that ZPU to defend it and save the technicals. Anyway everything is becoming overpowered since people don't like challenges. I like the challenge to take out a quad gun that rips the hueys apart. It will give a bigger satisfaction than killing some one with a BB gun.
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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Quads are OP

Post by Mikemonster »

They are overpowered only because they haven't been nerfed like the .50's. If you made them slower firing and had them overheat in about 3 seconds you'd match those.

They are always placed in really frustrating positions anyway, i.e. in a ring of sandbags where only the top 2 guns can fire over, thus creating an extremely annoying and loud noise if you use them to shoot at the low flying helicopters that they were designed to shoot down.

Good fun though aren't they? ;) On Muttrah despite the above you can just prevent the Hueys from having a total free ticket to the map. I shot down a HAT/sniper inserting Huey last time, made me laugh.. Without the gun they would have had a party behind enemy lines, camping main.
godfather_596
Posts: 359
Joined: 2012-02-11 19:48

Re: Quads are OP

Post by godfather_596 »

And I was asking for them to be placed as an option for AA on FOBs. Dunno maybe nerf them or something. Good models are already hard to come by. Also wouldn't that make the tunguska OP for similar reasons?

I dont think they do too much damage to aircraft took me quite a while to take down a huey that was inserting an infiltration squad on Muttrah. From what i remember from that unique incident I waited half an hour for, the pilot panicked and crashed into the building, so i didnt even get the score.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Quads are OP

Post by Mikemonster »

It can depend on your ping I think, lower is obviously better. Perhaps in your screen they were hitting they Huey but in other peoples' they were actually behind as it was flying?

The glaring problem in PR regarding this is that there is no such thing as a 'stand off distance'. In real life these cannons devastate everything within range, including ground targets, however they are relatively short ranged.

In PR due to the necessity of a small view distance they cannot be destroyed with long[er] ranged missiles. Real attack helicopters carry missiles with the intent of outranging their opponents (i.e. tanks, MANPADs and AAA), but in PR the only limitation as to how far you can hit a target is usually the resolution of your screen and the sensitivity of your mouse.

In reality AAA would be high up on the guided missile targets from any aircraft - But in PR it's a somewhat level playing field due to advance warning (hearing the chopper) and the mentioned lack of range for the Helo to stand off from.

Imagine how much one of these quad cannons would mess up a chopper at a typical PR engagement distance but in real life (approx 300m). There wouldn't be much chance of it surviving.


P.S. Because of the above I understand why they can't be used fairly in PR, didn't mean to sound as if I wanted them to be unrestricted. Although the sandbags thing is really annoying.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Quads are OP

Post by K4on »

Quads do what they are supposed to do: Being a threat vs air units.

Gameplaywise, there are a max of 2, 3 quads/map in certrain areas.
You can take them out easily by a sniper/ engineer/ AT ect., before flying in. If you still take the risk: your fault.

So yeah, don't see a reason why to change that.
Last edited by K4on on 2013-03-11 22:19, edited 2 times in total.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Quads are OP

Post by SANGUE-RUIM »

if the chopper goes down, its the noob pilot's fault... after all, he knows its sitting there, going nowhere, so why does he fly near them? dont change them
Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: Quads are OP

Post by Mouthpiece »

___sangue-ruim___ wrote:if the chopper goes down, its the noob pilot's fault... after all, he knows its sitting there, going nowhere, so why does he fly near them? dont change them
What's with the "noob pilot"?! Jeez. Even a pro pilot can be shot down while flying hastily over South City, Muttrah by those easily. They fly really fast when they're over South City, but the ZPU's just do the thing they should do - rape the heli.

And I agree with others - they're not OP against air targets.
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Quads are OP

Post by nAyo »

They're not 'overpowered', just very powerful which is different. They're a big threat, just have to avoid and destroy them!
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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Quads are OP

Post by viirusiiseli »

Only map quads should be removed/amount made smaller is Jabal, because of the location of MEC main.
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Quads are OP

Post by chrisweb89 »

The one in the main should be removed, just because most players will use it to shoot out of main, even when not allowed. The other three though are fine, and you can HAT the southern two from the hills quite easily.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Quads are OP

Post by Pronck »

chrisweb89 wrote:The one in the main should be removed, just because most players will use it to shoot out of main, even when not allowed. The other three though are fine, and you can HAT the southern two from the hills quite easily.
You just said what I wanted to say, anyway I support this!
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FK Ye@h H@rDstyl3
Posts: 37
Joined: 2011-01-31 13:52

Re: Quads are OP

Post by FK Ye@h H@rDstyl3 »

I dont agree with OP. Yes Quads are super powerfull, and i think they should stay super powerfull. All I do in PR is flying, Trans or CAS, i suck as an infantrieman. And every good pilot, even the "casual" ones should know where the Quad AA's are and shouldnt get in the line of fire of those beasts.

Also its unusual that those Quads are maned
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Bob of Mage
Posts: 227
Joined: 2010-09-29 09:39

Re: Quads are OP

Post by Bob of Mage »

Don't forget they have four 14.5mm guns. That means that each of the four guns should be equal to the fire power of the BTR-60s main gun. That's the thing that needs to be remembered, that they are meant to be powerful.
The main reason guns like this are not all over the place is because other weapons are better most of the time. AA rockets have much better range and chance to hit for example. And of course 14.5mm HMGs do little to heavy or even some light AFVs. The fact is as said by others ZSUs seem overpowered largely due to map size and view range (in real life 20+kms can easily be seen on a clear day).
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Quads are OP

Post by chrisweb89 »

Not 100% sure but it seams the ZSU's in game damage doesn't equal that of 4 BTRs, at least against armour.
WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: Quads are OP

Post by WeeD-KilleR »

Quads are absolutly fine, against air targets. They are static, so pilots should know their position and avoid that area. They maybe a bit overpowered against ground targets, but mostly they are positionated in a way that they can't shoot that low.

Only on Kokan it can be used against INF (specially boats) (maybe on some vietnam maps too).

It would look diferent if they were an deployable asset for Insurgents for example.
Professorson
Posts: 259
Joined: 2012-05-30 07:05

Re: Quads are OP

Post by Professorson »

chrisweb89 wrote:Not 100% sure but it seams the ZSU's in game damage doesn't equal that of 4 BTRs, at least against armour.
Perhaps the ZSU's fire HE rounds as you see a small explosion when it impacts
Felix
Posts: 115
Joined: 2011-08-30 20:31

Re: Quads are OP

Post by Felix »

If you ask me it would be more realistic to give them a lot more bullet spread, instead of them being like a sniper that has 6000rpm
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