Exporting vehicles

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Rhino
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Re: Exporting vechicles

Post by Rhino »

Creating An Airplane For Bf2/2142 - Official BF Editor Forums

A few more like it on bfeditor but none cover everything iirc.
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Mineral
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Re: Exporting vechicles

Post by Mineral »

3ds/gmax Model Hierarchy Collection (56k Warning) - Official BF Editor Forums

that helped for me. And just importing other similar pr vehicles and mimicking their setup. the only difference is that you need to add col meshes but the for the rest the setup can mostly be the same.

I suggest for your vehicle(if you are talking about the armored jeep you guys showed) that you look in how the British panther was exported.

But that's only the export, not the coding part :D
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Hauteclocque
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Re: Exporting vechicles

Post by Hauteclocque »

GP_MineralWouter wrote:I suggest for your vehicle(if you are talking about the armored jeep you guys showed) that you look in how the British panther was exported.
I know the guy who did the export, he is an expert. :-P

Just ask questions in this topic if you face issues. :wink:
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Hauteclocque
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Re: Exporting vehicles

Post by Hauteclocque »

Just add Nav to the 4 front wheels. They are supposed to be made like that.
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Rhino
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Re: Exporting vehicles

Post by Rhino »

Grober wrote:Ok so i have a question about wheels

if im correct most of 8x8 vechicles in pr have transmission only on front 4 wheels
why is that? should i make it the same? or maby front and rear axis? and why not all 4 axis?
You should aim to make it work the same as it dose in r/l. Coding wise might be different, but the wheels that turn ingame should be the same ones that turn in r/l, unless there is any compilation with doing it but can't see any.
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Rhino
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Re: Exporting vehicles

Post by Rhino »

You mean all wheels turning? As long as you can get it to work (/look as if its working) as per how it works in r/l, then that's what you should aim for yes.
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Hauteclocque
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Re: Exporting vehicles

Post by Hauteclocque »

Yep. ;)
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