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PR bedtime
Posted: 2013-05-10 06:48
by shellshock
Man its 11:47pm PST, and there is no populated server? guess PR bed time midnight

Re: PR bedtime
Posted: 2013-05-10 07:06
by Moszeusz6Pl
It's 9 AM for me

Re: PR bedtime
Posted: 2013-05-10 07:54
by Darman1138
39/64 on CIA at 4am East Coast.
Re: PR bedtime
Posted: 2013-05-10 15:10
by Murphy
Ya it seems CIA was having a hard time yesterday evening, after the 2nd crash I feel a few players (myself included) realized it was getting late and as such didn't return.
Re: PR bedtime
Posted: 2013-05-10 15:51
by Arab
Read for me a PR bed-time story you guys

Re: PR bedtime
Posted: 2013-05-10 17:59
by IWI-GALIL.556FA
Murphy wrote:Ya it seems CIA was having a hard time yesterday evening, after the 2nd crash I feel a few players (myself included) realized it was getting late and as such didn't return.
Yeah, a crash or Kashan will usually wreck CIA for some reason lol
Re: PR bedtime
Posted: 2013-05-12 14:42
by Rapid12
I've left PR recently, not in a falling out way, just that I've been enjoying a DayZ server. However, I've hopped in once or twice during my absence only to be faced with a rubbish gaming experience, mainly due to teams without squad leaders.
Then last night (3AM BST) I decided to dedicate my pre-bedtime gaming time to PR, but could I join a server? No! Two servers were full and all the others were near empty; I auto deployed on one of them only to be beaten to the newly available free slot on several occasions, which is fair enough. But what did piss me off was on at least two occasions of being in the auto-join queue, I connected only to be kicked a split second later. I could tell I connected because a brief flash of the loading screen was apparent. At the time I suspected server admins fixing it for mates to get the the newly available slot, and to be honest I still think that's the case.
Half an hour of queuing is enough to turn anyone away IMO, it turned me away as I went on DayZ instead. I think a fairer queuing system is needed for the v1 update, that's if the game doesn't die before the Devs release the bloody thing.
Re: PR bedtime
Posted: 2013-05-12 14:59
by Moszeusz6Pl
You don't need to wait in the queue if you help seed the server and get reserved slot.
Re: PR bedtime
Posted: 2013-05-12 17:58
by IWI-GALIL.556FA
Rapid12 wrote:I've left PR recently, not in a falling out way, just that I've been enjoying a DayZ server. However, I've hopped in once or twice during my absence only to be faced with a rubbish gaming experience, mainly due to teams without squad leaders.
Then last night (3AM BST) I decided to dedicate my pre-bedtime gaming time to PR, but could I join a server? No! Two servers were full and all the others were near empty; I auto deployed on one of them only to be beaten to the newly available free slot on several occasions, which is fair enough. But what did piss me off was on at least two occasions of being in the auto-join queue, I connected only to be kicked a split second later. I could tell I connected because a brief flash of the loading screen was apparent. At the time I suspected server admins fixing it for mates to get the the newly available slot, and to be honest I still think that's the case.
Half an hour of queuing is enough to turn anyone away IMO, it turned me away as I went on DayZ instead. I think a fairer queuing system is needed for the v1 update, that's if the game doesn't die before the Devs release the bloody thing.
I agree, if the players know how many other players are in queue or could communicate with them, it could lead to them just populating a new server.
Posted: 2013-05-12 22:14
by Steeps
[R-CON]Moszeusz6Pl wrote:You don't need to wait in the queue if you help seed the server and get reserved slot.
There aren't a whole ton of servers seeding at 3am Eastern US nor any with reserve slots.
Re: PR bedtime
Posted: 2013-05-12 22:30
by Spook
Rapid12 wrote: I connected only to be kicked a split second later. I could tell I connected because a brief flash of the loading screen was apparent. At the time I suspected server admins fixing it for mates to get the the newly available slot, and to be honest I still think that's the case.
As far as I know, you cannot get kicked while loading until you enter the game. Must have been a problem with your client.
Re: PR bedtime
Posted: 2013-05-12 23:28
by BroCop
its the infamous "Connection has been lost" thing that happens while joining a server for the first time when launching PR.
Re: PR bedtime
Posted: 2013-05-13 02:05
by sniper7799
What is with the Lack of games these days I miss the old PR world we need to get some epic battles going on
Re: PR bedtime
Posted: 2013-05-13 02:45
by PLODDITHANLEY
If there are two full servers it's the moment to seed another.
Problem is without an admin or maplist that work when seeding it needs much work.
Re: PR bedtime
Posted: 2013-05-13 07:30
by Arab
CroCop wrote:its the infamous "Connection has been lost" thing that happens while joining a server for the first time when launching PR.
Most server problems have been fixed according to the community-decrypting the encrypted changelogs.
It's not only a PR issue, but a Battlefield 2 issue as well.
Re: PR bedtime
Posted: 2013-05-13 16:23
by Rapid12
Embarrassing enough, my problem must've been the bug and not dodgy admins, lol.
Re: PR bedtime
Posted: 2013-05-13 17:13
by Spook
Re: PR bedtime
Posted: 2013-08-27 15:22
by Arab
Once upon a time, everyone died. The End.
Re: PR bedtime
Posted: 2013-08-27 16:16
by Cassius
Sadly with a game that isnt the domain of the unemployed, pimpled puberscents and to some degree is a thinking mans game chances are high some of us are employed or use the faculties that enable us to wade through PR in some other ways.
In other words, try weekends and fridays : ) .
Re: PR bedtime
Posted: 2013-08-27 21:24
by Tommygun
There is nearly always a full or nearly full server in the US or EU somewhere I've found.