Convoys

General discussion of the Project Reality: BF2 modification.
waldov
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Convoys

Post by waldov »

well after driving in a convoy through Karbala with 1xStryker 2xHumvees and 1xlogi I thought to myself , Damn this is awesome! I wonder if there is anyway convoys could be encouraged more in PR? driving solo Humvees or Logis seems so stupid after driving in a descent convoy, it would be great to see more convoys in PR so anyone have ideas on how it could be done?

My own personal opinion would be to have points for staying in proximity with other vehicles in your team but maybe there could be a more inventive way.
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Convoy in operation Archer and what there should be a lot more of.
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Can we really expect to see this?
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Mineral
Retired PR Developer
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Re: Convoys

Post by Mineral »

That's all up to the players I guess. But I like the suggestion of the points.
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Rudd
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Re: Convoys

Post by Rudd »

It works but it requires a clear plan and for gunners to s
Suppress in groups so the magnitude of fire compensates for the lack of accuracy
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Nate.
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Re: Convoys

Post by Nate. »

Seeing this topic, this came to my mind:


;) (credits to prevtzer)
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Mikemonster
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Re: Convoys

Post by Mikemonster »

5 seperate vehicles spread across an empty map seems to work better and doesn't require any co-ordination.

Convoys are very tactical. In PR your best hope is luck (which is on your side) to not run into the enemy, rather than milsim tactics.

(Or you could just use an AA-proof transport chopper and do the same, fly across the map with no intel and just rely on luck again).

Possibly 1.0 will change this however!
KiloJules
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Re: Convoys

Post by KiloJules »

To this day I have not yet seen any good use of a convoy in PR!

Multiple aspects of the game (mostly engine limitation related stuff) scream at you not to drive in convoys consisting of more than maybe 1 hummer and 1 logy imo. Sure, it is really fun and brings a lot of immersion for everyone partaking in it but from a gameplay point of view it is just not worth the potential ticket loss as it is way too risky to just get blown up by an arty IED.
IWI-GALIL.556FA
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Re: Convoys

Post by IWI-GALIL.556FA »

KiloJules wrote:To this day I have not yet seen any good use of a convoy in PR!

Multiple aspects of the game (mostly engine limitation related stuff) scream at you not to drive in convoys consisting of more than maybe 1 hummer and 1 logy imo. Sure, it is really fun and brings a lot of immersion for everyone partaking in it but from a gameplay point of view it is just not worth the potential ticket loss as it is way too risky to just get blown up by an arty IED.
Agreed. It seems more like a death trap then anything.
Pvt.LHeureux
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Re: Convoys

Post by Pvt.LHeureux »

I had a round where I was commander on Ramiel, we made a huge convoy and I watched over with the UAV, it worked good, we got 1 cache that way. The thing is that once the convoy was destroyed, it went to shit and squads were left lonely in the city. Very BHD like. Though it was fucking awesome.
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40mmrain
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Re: Convoys

Post by 40mmrain »

I dont really see how theyre necessary. PR is about FOBs. No one drives to battle, they walk from FOBs
L4gi
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Re: Convoys

Post by L4gi »

Convoys? Free kills!
waldov
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Re: Convoys

Post by waldov »

I have to feel sad for anyone who hasn't been in a good convoy in PR before its an awesome experience especially when it works. One thing that PR did well was increase the teamwork and communication within squads so that game play revolves a lot around working as a squad, for example sticking together as a squad increases your points massively and being in a squad gives you access to multiple weapons. To take it to the next level similar concepts could be applied to Vehicles to create a more team orientated use of them. ie. no solo Logi rushes, solo squads roaming in Humvees, APCs speeding off and doing raking up kills instead of helping the team. I think just as working together in squads has advantages so should working together in Convoys and formations.

Team orientation is the corner stone of PR after all so why not extend it more to vehicles? Points for resupplying and transporting troops are good examples of encouraging team orientated vehicle use in PR but more should be added.
Just in the same way squads work team work points should be increased/multiplied for:
-keeping in proximity with friendly vehicles.
-killing enemy's while in proximity of friendly vehicles.
-Destroying objectives while in proximity of friendly vehicles.
-Being in proximity of friendly vehicles while moving.
Obviously the proximity thing wont be so small you have to hug the vehicles in front of you its just so you are rewarded for teamwork as a vehicle(infantry aren't the only ones who can exhibit teamwork).

Some other additions would probably have to be made such as reducing the anti-vehicular radius of Arty IEDs and bomb trucks which would be balanced out by correcting the RPG deviation. these two changes alone would
1-make being in convoys less of a "death trap".
2-Straying off alone a likely way to get picked off by an RPG.
in other words these additions would increase teamwork, make game play more immersive and make the game play more realistic.
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Maybe we wont need a new game mode just to see some more convoys.
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Gosu-Rizzle
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Re: Convoys

Post by Gosu-Rizzle »

Im sorry Waldov, but giving people points for doing stuff wont change anything. 95% of us just couldn't care less about points, its not what we play PR for.
Also, convoys are useless deathtraps most of the time. Only exceptions being maps like Karbala where it at least can stay alive rather easely. (as long as it stays outside the city)
Last edited by Gosu-Rizzle on 2013-06-02 02:00, edited 1 time in total.
Kevokpo
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Re: Convoys

Post by Kevokpo »

40mmrain wrote:I dont really see how theyre necessary. PR is about FOBs. No one drives to battle, they walk from FOBs
I would like to see a gamemode that removes FOBs, I mean the objectives are the same but if you die you have to respawn on mainbase. That way pilots, and transport trucks would be more used, not just to drop supply crates, or ammo crates.

the problem is when destroy a humvee everyone inside of it dies, no revive. Thats the main problem why players dont want to do convoys. In arma you can disable a humvee but everyone inside would be alive, and an IED can disable a humvee but i won't destroy it, in PR:BF2 to disable a humvee you have to destroy it, it's an engine limitation.

It is fun to do convoys but ALOT more dangerous and they don't risk so many tickets in one ambush
Last edited by Kevokpo on 2013-06-02 02:00, edited 1 time in total.
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ryan d ale
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Re: Convoys

Post by ryan d ale »

PR 1.0 should be fixing the arty IED distance and overkill effect I think according to the devblog about the new IEDs.
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Bluedrake42
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Re: Convoys

Post by Bluedrake42 »

I use convoys all the time, they are incredibly useful, but only if you use them properly

convoys are only useful when you are moving from point A to point B as FAST as possible
if you use a convoy, and you stop during an ambush, you're as good as dead

people often misunderstand a convoys' usefulness as an overwhelming force tactic,
when in fact convoys are more vulnerable than solitary vehicles, especially against ambushes and ordinance

I only use convoys when doing the following
1: Escorting defenseless vehicles (ie logistics or transport trucks) through enemy territory (WITHOUT stopping)
2: Moving around troops in friendly territory (ie to and from captured flags, or fobs)
3: Combining vehicles with complementing combat specializations (ie tanks with AA vehicles and IFV's) however you would only "convoy" these type of vehicles in friendly or neutral territory, otherwise you would use completely different formations/strategies to protect the more vulnerable vehicles

That one video nate posted is the perfect example of how NOT to use a convoy
1. You should never stop while in a convoy (especially while under fire, or in ambush prone environments) until you reach a secured destination.
2. If you intend to use your convoy as an assaulting force, you need to have complementing weaponry or specializations. That convoy stopped while under fire, had no infantry support, and every vehicle was armed with a 50 cal. Also if you're assaulting a position with a convoy, DON'T STAY BUNCHED UP when you get to your target area, you need to space out and set up a perimeter

Essentially what I'm saying is, you can't try and change PR to reward players for using convoys in ineffective ways. Convoys are in PR, and they are very useful, you just need to know when and how to use them.
L0rdMasta
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Joined: 2013-01-31 17:53

Re: Convoys

Post by L0rdMasta »

Bluedrake42 wrote:I use convoys all the time, they are incredibly useful, but only if you use them properly

convoys are only useful when you are moving from point A to point B as FAST as possible
if you use a convoy, and you stop during an ambush, you're as good as dead

people often misunderstand a convoys' usefulness as an overwhelming force tactic,
when in fact convoys are more vulnerable than solitary vehicles, especially against ambushes and ordinance

I only use convoys when doing the following
1: Escorting defenseless vehicles (ie logistics or transport trucks) through enemy territory (WITHOUT stopping)
2: Moving around troops in friendly territory (ie to and from captured flags, or fobs)
3: Combining vehicles with complementing combat specializations (ie tanks with AA vehicles and IFV's) however you would only "convoy" these type of vehicles in friendly or neutral territory, otherwise you would use completely different formations/strategies to protect the more vulnerable vehicles

That one video nate posted is the perfect example of how NOT to use a convoy
1. You should never stop while in a convoy (especially while under fire, or in ambush prone environments) until you reach a secured destination.
2. If you intend to use your convoy as an assaulting force, you need to have complementing weaponry or specializations. That convoy stopped while under fire, had no infantry support, and every vehicle was armed with a 50 cal. Also if you're assaulting a position with a convoy, DON'T STAY BUNCHED UP when you get to your target area, you need to space out and set up a perimeter

Essentially what I'm saying is, you can't try and change PR to reward players for using convoys in ineffective ways. Convoys are in PR, and they are very useful, you just need to know when and how to use them.
The last time i was in a Convoy with you, it works on most maps, but Korengal for example is one of the fewest maps that it does not work, due to rugged terrain.
ryan d ale
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Re: Convoys

Post by ryan d ale »

Bluedrake42 wrote: 2. If you intend to use your convoy as an assaulting force, you need to have complementing weaponry or specializations. That convoy stopped while under fire, had no infantry support, and every vehicle was armed with a 50 cal. Also if you're assaulting a position with a convoy, DON'T STAY BUNCHED UP when you get to your target area, you need to space out and set up a perimeter
Not to mention that when the vehicles are bunched up the respective fields of fire are massively limited by the other vehicles being in the way.
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Gracler
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Re: Convoys

Post by Gracler »

Convoys work very bad in Bf2 because everyone die instantly in the event of a vehicle taking to much damage. And 'im not only talking about arty ied's... they should cause instant death... but if your vehicle is already damaged and a machine gun shoot at you...everyone dies with no chance of revival.

Every vehicle is like a bomb car... you never know when its gonna blow up and cause 200 tickets loss in a split second.

small "convoys" work well (gun truck and logistics for example)


Big convoys makes insurgents eyes light up light Christmas trees because it makes there job much easier... 1 guy in a sneaky bomb car can fok up a well organised convoy where 1 angle is left unattended for a few seconds.

If vehicles didn't instant kill there passengers i could see much more potential for them....... A disabled vehicle should have 10 times more "health" than a "fresh" one... so if they really want to blow it up it would take a lot of damage.
Disabled vehicles should be burning and after some time maybe 5 min (the same you have when wounded) they would turn to wrecks if not repaired.
Bluedrake42
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Re: Convoys

Post by Bluedrake42 »

L0rdMasta wrote:The last time i was in a Convoy with you, it works on most maps, but Korengal for example is one of the fewest maps that it does not work, due to rugged terrain.
dude that convoy did great! we built 4 fobs before we got destroyed, and when we actually DID get destroyed it was because we tried to go past the south mountain, I told you we were probably going to die when that happened, but everything up to that point worked great! =P
zombie-yellow
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Re: Convoys

Post by zombie-yellow »

Gracler wrote:If vehicles didn't instant kill there passengers i could see much more potential for them....... A disabled vehicle should have 10 times more "health" than a "fresh" one... so if they really want to blow it up it would take a lot of damage.
Disabled vehicles should be burning and after some time maybe 5 min (the same you have when wounded) they would turn to wrecks if not repaired.

Sounds awesome :D
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