The rules of surrounding terrain

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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

The rules of surrounding terrain

Post by The_Turkish_Moose »

I couldn't find a guide about the surrounding terrain. I already know that no overgrowth or undergrowth can be used but I wanted to know what I can put into the surrounding terrain
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Mineral
Retired PR Developer
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Location: Belgium

Re: The rules of surrounding terrain

Post by Mineral »

there aren't really any rules about it I think. It's just advisable to place much there, as the only function it will have will be to be a visual thing to look at. Unless if you make it playable area ofcourse which is also not really a good idea.

I would say place as less as possible, but try to make it not look too artificial going from normal terrain to surrounding. Meaning if your city stops, place a few buildings there too(like ramiel), or don't make a forrest abruptly stop,place a few static trees,... (like ia drang)
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The_Turkish_Moose
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Re: The rules of surrounding terrain

Post by The_Turkish_Moose »

Ofcourse, I wasn't intended to design entire cities in the unplayable area and I was only planning to add a few trees and buildings
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Mineral
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Location: Belgium

Re: The rules of surrounding terrain

Post by Mineral »

yeah that should be fine in my experience. And should make it look better :)
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Rhino
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Re: The rules of surrounding terrain

Post by Rhino »

You can't put trees into the the surrounding terrain, but you can put the tree lods in there.
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