
Look at the reference the mini map is almost identical! Thats the level of quality here so it'd be nice to see some love for this map.

best ins map ever typical rhino map. One of the best levels in a game ever. Please lets have a single chanel mumble night again on this map! ALLAH!waldov wrote:Just have to put it out there that Fallujah is my favorite map from PR. It verges on perfect i mean theirs nothing flawed about it and the map realistically simulates urban combat in Iraq. I was wondering if there's a chance of seeing another map like Fallujah in 1.0 or even an updated version or Alt version of the current Fallujah map. Fallujah could even have AAS potential considering the scale of the battle IRL. So does anyone know anything about this map or maps like it in 1.0?
Look at the reference the mini map is almost identical! Thats the level of quality here so it'd be nice to see some love for this map.
I didn't make Fallujah, duckhunt (the guy who made Al Basrah) did, I just fixed it up and lightmapped it etc when ducky whent off to train for the Royal Marines.=-=kittykiller wrote:best ins map ever typical rhino map. One of the best levels in a game ever. Please lets have a single chanel mumble night again on this map! ALLAH!
Yeah Fallujah and AL-Basra are such great maps obviously this duckhunt character knew what he was doing. It would be really nice to see an ALT and AAS mode for Fallujah IMO. Is there any reasons this wouldn't be possible?[R-DEV]Rhino wrote:I didn't make Fallujah, duckhunt (the guy who made Al Basrah) did, I just fixed it up and lightmapped it etc when ducky whent off to train for the Royal Marines.
I do have an idea for a somewhat simliar map in the future, although at the same time, very diffrent, but if I ever get round to making it is anouther matter as I have a lot of work to finish off before I can really think about it
In fact I have two map ideas somwhat like this now I think about it that have been flying around in my head for some time, but only serisly considering one of them for the future![]()

*sniff sniff*B.Pronk(NL) wrote:You have the old minimap Waldov, that's from back in the day where we could throw molotovs over the walls into their mainbase. Make sure the insurgents have caches near their objectives for the weapons at all times. And give them more special weapons. Otherwise they'll get overrun within the hour.
B.Pronk(NL) wrote:You have the old minimap Waldov, that's from back in the day where we could throw molotovs over the walls into their mainbase. Make sure the insurgents have caches near their objectives for the weapons at all times. And give them more special weapons. Otherwise they'll get overrun within the hour.


show me that you can do all that in cryengine at the same time and I'll drool with youArab wrote: Dust effect, shadows and lighting, no limitations of map things, endless areas to explore, realism, different costume disguises, civillians with different clothes customization, oh boy!
thanks mate you have more than delt with my comment. thanks for all the hard work. You devs so mysterious. I hope you see where im coming from, when i say that as good as PR is perhaps there are only so many scenarios map wise that are worth making given each map takes years , and that old favourites remain strong infact much stronger than many newer additions.[R-DEV]AFsoccer wrote:You'll notice quite a few existing maps with changes/updates in v1.0. Unfotunately Falljah is not one of them because we don't have the original map files and it would require a LOT more work. Plus, the map already has some performance issues so adding more objects and bushes would only make that worse. But when v1.0 comes out I think you'll be pleasantly surprised at the updates and new layers on existing maps.![]()
Well I guess I can settle for that as long as there is more game play options especially for insurgency maps. Ill just go with the assumption that DEVs know best[R-DEV]AFsoccer wrote:You'll notice quite a few existing maps with changes/updates in v1.0. Unfotunately Falljah is not one of them because we don't have the original map files and it would require a LOT more work. Plus, the map already has some performance issues so adding more objects and bushes would only make that worse. But when v1.0 comes out I think you'll be pleasantly surprised at the updates and new layers on existing maps.![]()
Well, I am smart indeed to figure it out, but because I have never ever developed a mod, that quote may be subject to change. There is no impossible. I am dedicated to researching about map-making so I can create a map in that engine. I'll do this on my spare time when I feel like it. I'll start now.MineralWouter wrote:show me that you can do all that in cryengine at the same time and I'll drool with youCryengine has it's limitations too
People should stop seeing it as the god-engine
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Good Luck mate! I've got something in the works myself, the engine does have limitations, I just haven't found them yet!Arab wrote:Well, I am smart indeed to figure it out, but because I have never ever developed a mod, that quote may be subject to change. There is no impossible. I am dedicated to researching about map-making so I can create a map in that engine. I'll do this on my spare time when I feel like it. I'll start now.