Hi there,
this guy in the video made a good explanation of the problem: Fear of "dieing" and value of life.
Danger german language!
http://www.youtube.com/watch?feature=pl ... go#t=1231s
I am afraid that the version 1.0 will increase the action factor and the fear to die will be lower and for that teamwork, tactics and formation will be more obsolet in PR. Even for now the value of life and the fear of "dieing" is so low that the gameplay is to "fast" and for that its hard to establish tactics and formations.
So i hope the devs get this in mind if they change the gameplay.
The new rally point system for example, is for me a critical point i dont support this upcoming change at all.
Because the spawn availabilitys are way to high then. And the fear of dieing is so low that you have a gameplay like every other action shooter: Dieing, spawning and rushing all the time.
Even for now its to low and the gameplay to fast. Since the increasing speed of running and the weapon centration was increased (0.95 or so).
(warning sounds arrogant)
I know from what i am talking here (SL and Clanleader for more than 2 years, playing every week PR and playing PR since 0.25), its only the decision of the devs in which direction they want to go.
Action or Tactic and i am proud to say: I am for tactic!
ChallengerCC




