1. Ingame map and combat areas are offset, for some reason: tried resolutions 512, 1024 and 2048: nothing. Also, as you may notice, no grid markings

2nd. Ive set-up one combat area with control points outside the map to restrict only landvehicles and both teams (team 0 and vehicles 0) and 2 inverted combat areas-DoD's (team1 and 2 respectively and vehicles 4 on both. ofcourse dod with team 1 is set around team 2 main and viceversa). Well, all cool, but when you get in ANY air vehicle, be that cas or prbot, I get an out of bounds message...
aas32 (alt) GPO
Code: Select all
[color=Red]CombatAreaManager.use 1
CombatAreaManager.damage 0.000000
CombatAreaManager.timeAllowedOutside 20.000000
CombatArea.create CombatArea_0_aas_32
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint -2084.087402/-2086.364746
CombatArea.addAreaPoint -2086.380615/2072.597656
CombatArea.addAreaPoint 2140.983154/2152.931152
CombatArea.addAreaPoint 2115.974609/-2090.983643 <- [COLOR=Black]Main Combatarea[/color]
CombatArea.team 0
CombatArea.vehicles 0
CombatArea.layer 4
[/COLOR]
[color=YellowGreen]CombatArea.create CombatArea_4_aas_32
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint -2132.199219/-2137.004639
CombatArea.addAreaPoint -2123.108398/-1532.548340
CombatArea.addAreaPoint -869.325439/-1503.879395 [COLOR=Black]<- DoD around team 1 main[/color]
CombatArea.addAreaPoint -585.770874/-2118.173096
CombatArea.team 2
CombatArea.vehicles 4
CombatArea.layer 4
CombatArea.Inverted 1[/COLOR]
[color=DarkRed]CombatArea.create CombatArea_8_aas_32
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 513.047607/2177.394775
CombatArea.addAreaPoint 2258.900635/2204.139648
CombatArea.addAreaPoint 2188.766113/1163.893799
CombatArea.addAreaPoint 836.540527/1691.539795 [COLOR=Black]<- DoD around team 2 main[/color]
CombatArea.team 1
CombatArea.vehicles 4
CombatArea.layer 4
CombatArea.Inverted 1[/COLOR]
Code: Select all
CombatAreaManager.use 1
CombatAreaManager.damage 0.000000
CombatAreaManager.timeAllowedOutside 20.000000
CombatArea.create CombatArea_12_aas64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.team 0
CombatArea.vehicles 4
CombatArea.layer 2
CombatArea.create CombatArea_12_aas_32
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.team 0
CombatArea.vehicles 4
CombatArea.layer 4
CombatArea.create CombatArea_0_aas64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint -2086.491943/-2070.836426
CombatArea.addAreaPoint -2072.954834/2074.654297
CombatArea.addAreaPoint 2065.522705/2073.135254
CombatArea.addAreaPoint 2082.969727/-2081.928467
CombatArea.team 0
CombatArea.vehicles 0
CombatArea.layer 2
CombatArea.create CombatArea_4_aas64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint -2126.387207/-1472.481689
CombatArea.addAreaPoint -639.610474/-1506.708496
CombatArea.addAreaPoint -579.557007/-2103.460938
CombatArea.addAreaPoint -2100.424072/-2096.777100
CombatArea.team 2
CombatArea.vehicles 4
CombatArea.layer 2
CombatArea.Inverted 1
CombatArea.create CombatArea_8_aas64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 455.218506/2126.233398
CombatArea.addAreaPoint 2140.371582/2139.928711
CombatArea.addAreaPoint 2168.455566/1093.517822
CombatArea.addAreaPoint 758.500488/1695.765625
CombatArea.team 1
CombatArea.vehicles 4
CombatArea.layer 2
CombatArea.Inverted 1
CombatArea.create CombatArea_0_ins64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 2073.604004/2075.886719
CombatArea.addAreaPoint 2081.002197/-2071.298340
CombatArea.addAreaPoint -2082.080078/-2080.662842
CombatArea.addAreaPoint -2092.505371/2062.563965
CombatArea.team 0
CombatArea.vehicles 0
CombatArea.layer 3
CombatArea.create CombatArea_4_ins64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 2137.065430/1143.558594
CombatArea.addAreaPoint 766.179688/1741.966797
CombatArea.addAreaPoint 705.728027/2113.373291
CombatArea.addAreaPoint 2117.166016/2112.432861
CombatArea.team 1
CombatArea.vehicles 4
CombatArea.layer 3
CombatArea.Inverted 1
CombatArea.create CombatArea_8_ins64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint -944.061890/793.410889
CombatArea.addAreaPoint -810.297119/926.579102
CombatArea.addAreaPoint -639.557373/717.237793
CombatArea.addAreaPoint -766.933472/607.330811
CombatArea.team 2
CombatArea.vehicles 4
CombatArea.layer 3
CombatArea.Inverted 1
CombatArea.create CombatArea_12_ins64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint -684.878174/864.907471
CombatArea.addAreaPoint -703.169678/846.930908
CombatArea.addAreaPoint -718.844116/863.827881
CombatArea.addAreaPoint -702.286377/881.095459
CombatArea.team 2
CombatArea.vehicles 4
CombatArea.layer 3
CombatArea.Inverted 1
CombatArea.create CombatArea_0_aas_32
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint -2084.087402/-2086.364746
CombatArea.addAreaPoint -2086.380615/2072.597656
CombatArea.addAreaPoint 2140.983154/2152.931152
CombatArea.addAreaPoint 2115.974609/-2090.983643
CombatArea.team 0
CombatArea.vehicles 0
CombatArea.layer 4
CombatArea.create CombatArea_4_aas_32
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint -2132.199219/-2137.004639
CombatArea.addAreaPoint -2123.108398/-1532.548340
CombatArea.addAreaPoint -869.325439/-1503.879395
CombatArea.addAreaPoint -585.770874/-2118.173096
CombatArea.team 2
CombatArea.vehicles 4
CombatArea.layer 4
CombatArea.Inverted 1
CombatArea.create CombatArea_8_aas_32
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 513.047607/2177.394775
CombatArea.addAreaPoint 2258.900635/2204.139648
CombatArea.addAreaPoint 2188.766113/1163.893799
CombatArea.addAreaPoint 836.540527/1691.539795
CombatArea.team 1
CombatArea.vehicles 4
CombatArea.layer 4
CombatArea.Inverted 1



