Unknown Spawners

General discussion of the Project Reality: BF2 modification.
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StandardSmurf
Posts: 67
Joined: 2013-06-22 17:05

Unknown Spawners

Post by StandardSmurf »

It really sucks when playing INS how you always get unknown spawners. Excuses I hear are that the player is going to stay in the cache room and defend it. The problem with this is that OTHER players will spawn on the unknown because they see you there, and wander off. I was hoping to see what you guys think about this issue. I would love to see servers implement rules against unk spawning. There was a mod that changed INS so that you had 4 knowns only per map. This was better, but I'd rather see it stay at 7 knowns. Is anyone else really sick of doing the right thing by not spawning on unks, and seeing people just spawn on them anyway cause they are "special"? And to the DEVs, why are there unknowns in the first place ? Was it your intent that players spawn on these unknowns ?
smiley
Posts: 117
Joined: 2009-04-03 08:35

Re: Unknown Spawners

Post by smiley »

Sometimes unknowns need defending, it's as simple as that. It just takes a small amount of thought and communication between SLs to decide that. However there are so many brain dead, immature, selfish children playing PR these days that a small amount of thought and communication is a step up the evolutionary ladder for them.
It's like most things in life in that there's lots of grey areas to consider and for me personally a no spawning on unknowns rule doesn't work and doesn't make sense apart from the obvious.

One of many reasons why I believe insurgency is a flawed game mode.
AnA10Warthog
Posts: 228
Joined: 2012-09-09 15:56

Re: Unknown Spawners

Post by AnA10Warthog »

I thought it was a bannable offense to do so. As such, I do not do so.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Unknown Spawners

Post by PLODDITHANLEY »

If it's someone with a brain who carefully sneaks out or who is of the mind set to quietly watch for lucky or cheating blufor players fair enough - I even think on my next ins round I'll get a techy and cruise around the general area.
I've however seen people getting cache kits (PKM or RPG) and use them from unknowns or as bad whole blobs spawning there.
When I admined I would be very watchful on unknown spammers and if they were being silly I would use the kill command.
But yes I agree that unknowns server very little useful purpose on your average pub server and are more of a liability than a chance to build a triangle of hideouts
Last edited by PLODDITHANLEY on 2013-06-24 20:39, edited 1 time in total.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Unknown Spawners

Post by Pvt.LHeureux »

Spawning on unknowns is fine if you :

- Stay in the building and watch the entrance
- Find a good spot to watch the entrance from further away
- Defend it against ghosters
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: Unknown Spawners

Post by IWI-GALIL.556FA »

Pvt.LHeureux wrote:Spawning on unknowns is fine if you :

- Stay in the building and watch the entrance
- Find a good spot to watch the entrance from further away
- Defend it against ghosters
Hard to defend from ghosters seeing as how they only have to look at their maps to know the unknown location. You can always stop them from actually destroying it but by that time their whole team knows where it is. Damn ghosters!!!
Last edited by IWI-GALIL.556FA on 2013-06-24 20:44, edited 1 time in total.
Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: Unknown Spawners

Post by Phoenixo_Idaho »

Pvt.LHeureux wrote:Spawning on unknowns is fine if you :
[...]
- Defend it against ghosters
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:p

it's also interesting to spawn on unknonws cache, AS A COMMANDER, to build hideouts quietly 8-)
Phoenixo_Idaho ; Medic & Mortars Specialist
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: Unknown Spawners

Post by CR8Z »

The unknowns are nice, because it's nice to know where new caches will be so you can, you know, defend them.

I don't know if you guys have ever played blufor, but you can actually go into any building and find a cache, known or unknown. If nobody is there to defend it, they just blow it up.

Another tactic is to set up many defensive positions, which may give the indication that a cache is nearby, when in reality, it is not. In this way, you can make blufor give up lives for an UN-unknown.

Perhaps all insurgents should just hide in a hole or something and make the map look deserted and blufor will just go home.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Unknown Spawners

Post by Spec »

Not to shut you up or anything, but perhaps wait for the next version with this discussion, maybe things'll have changed. As it is, it's already been discussed enough.
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