[R-DEV]Rhino wrote:First of all, what excatly are you trying to do? If your attempting to make the dest ME village buildings look like Afghan buildings, I would advise you just to forget that idea... They are nothing like any Afghan buildings and your better off using the current ones with massive performance problems, but I would advise you to wait out for the new afghan statics, even thou that may be some time yet.
But your problem 100% lies in actually the first two textures you think are "working", are actually the cause of your problems...
They are crack textures, which need to be saved with their alpha channels, and for w/e reason, being you've saved them in the wrong format of DDS or you have somehow deleted that channel, they are now fully overlaying the texture underneath, even in the areas they shouldn't be resulting in this funny texture for parts of the model that don't have any crack textures UVed to them.
I have no idea when the new afghan statics will be done, these were already placed by the mapper, who would like to see it ready by 1.1, He just asked me to touch it up. But yes, I'm working on making them look more like this.
Yeah, looked at the alpha and its blank, I'll try adding the original alpha layer or the new ones.