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[Texture bug]
Posted: 2013-06-28 01:20
by Rabbit
Been trying to get the village houses to match my walls, as you can see there are starting to, but when up close I get this.
Obviously the roof and one of the textures is fine, though, but the others are stretched, but look fine in their .dds.
Pallets
village_decal
village_decal2
village_roof
village1
village2
village3
village4
village5
village6
village7
Any idea to what could be causing it?
Re: [Texture bug]
Posted: 2013-06-28 04:30
by sylent/shooter
Did you save it in the correct DDS format?
Re: [Texture bug]
Posted: 2013-06-28 11:56
by Rabbit
Yes. didn't resize or anything.
Re: [Texture bug]
Posted: 2013-06-28 13:28
by Psyrus
Pretty sure it's due to how texture pallets work.. you'd have to edit the UVs to make it work nicely with your texture, as far as I know.
Can you post your updated texture pallet?
Re: [Texture bug]
Posted: 2013-06-28 21:20
by Rabbit
Re: [Texture bug]
Posted: 2013-06-28 21:25
by Rhino
First of all, what excatly are you trying to do? If your attempting to make the dest ME village buildings look like Afghan buildings, I would advise you just to forget that idea... They are nothing like any Afghan buildings and your better off using the current ones with massive performance problems, but I would advise you to wait out for the new afghan statics, even thou that may be some time yet.
But your problem 100% lies in actually the first two textures you think are "working", are actually the cause of your problems...
They are crack textures, which need to be saved with their alpha channels, and for w/e reason, being you've saved them in the wrong format of DDS or you have somehow deleted that channel, they are now fully overlaying the texture underneath, even in the areas they shouldn't be resulting in this funny texture for parts of the model that don't have any crack textures UVed to them.
Re: [Texture bug]
Posted: 2013-06-28 21:35
by Rabbit
[R-DEV]Rhino wrote:First of all, what excatly are you trying to do? If your attempting to make the dest ME village buildings look like Afghan buildings, I would advise you just to forget that idea... They are nothing like any Afghan buildings and your better off using the current ones with massive performance problems, but I would advise you to wait out for the new afghan statics, even thou that may be some time yet.
But your problem 100% lies in actually the first two textures you think are "working", are actually the cause of your problems...
They are crack textures, which need to be saved with their alpha channels, and for w/e reason, being you've saved them in the wrong format of DDS or you have somehow deleted that channel, they are now fully overlaying the texture underneath, even in the areas they shouldn't be resulting in this funny texture for parts of the model that don't have any crack textures UVed to them.
I have no idea when the new afghan statics will be done, these were already placed by the mapper, who would like to see it ready by 1.1, He just asked me to touch it up. But yes, I'm working on making them look more like this.
Yeah, looked at the alpha and its blank, I'll try adding the original alpha layer or the new ones.