Stemplus wrote:Hmmm they are faster at horizontal flights, but the thing that's been buging me the most is that they gain almost no speed at all when they dive. This is the thing that viirus and many others were talking about. In 0.98 if you nosed down towards your base you could speed up to 1000 or more for a few seconds which helped in escaping other aircraft and attacking AAs
Welcome to reality: if you exceed a certain speed in helicopters (around 220 mph for most single-rotor helos) you will actually stall out the aircraft due to
dissymmetry of lift. We couldn't make you lose control of the aircraft and crash when you dive it, which is what I originally wanted to implement. Next best thing is to reduce ability to handle when you dive and keep from increasing airspeed.
We found that vertical dives in PR were both unrealistic and did not promote sufficient counterplay; with AA missiles gone from attack helicopters, ground AA would have had a very difficult time engaging attack helos attacking via a vertical dive were the current physics not altered. If other helos or aircraft are a threat, operate in a friendly AA zone.
Sorry, but you guys are going to have to adjust your tactics. If its too hard to evade SAM fire, I'll increase the flare counts and how quickly they launch, but diving attacks and escapes are a thing of the past now. Surprise them, avoid them by flying low, or get your team to suppress or neutralize them.