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Rally Points in 1.0

Posted: 2013-07-01 17:43
by Paine
The permanent rally system does not foster measured teamwork.

In the current version, there is much less incentive to be careful, wait for a medic, and stay with the squad, simply because there is a rally point 200m to the rear.

Why not just spawn back in and rush towards the fight again, and again, and again? The rush of battle starts to become the only incentive (see CoD, MW, etc.).

Permanent rally points support fast, individualistic play, not teamwork.

Re: Rally Points in 1.0

Posted: 2013-07-01 17:56
by jathlon77
Paine wrote:The permanent rally system does not foster measured teamwork.

In the current version, there is much less incentive to be careful, wait for a medic, and stay with the squad, simply because there is a rally point 200m to the rear.

Why not just spawn back in and rush towards the fight again, and again, and again? The rush of battle starts to become the only incentive (see CoD, MW, etc.).

Permanent rally points support fast, individualistic play, not teamwork.
That makes the game fun again and that's why they put it back. PR started to die because they started to strip things away and slowed the game down so damn much that ppl started to leave. Go play ARMA2 or ARMA3. They need to go back to some of their old ways to bring back the old fan base as well. GOOD JOB GUYS! I LIKE!
(NO2)Crazy_T

Re: Rally Points in 1.0

Posted: 2013-07-01 18:00
by labonte95
Shouldn't this have been posted in the feedback section?

https://www.realitymod.com/forum/f252-pr-bf2-feedback/120538-rally-point-feedback.html

there is already a huge discussion going on about the rally system, and keep in mind this is only a BETA. Some of these changes might not be permanent in the full 1.0 release.

Re: Rally Points in 1.0

Posted: 2013-07-01 18:05
by Rudd
Gonna take the liberty of closing this :)

please take it to the appropriate thread, don't make the DEV team search for your feedback - make it easy for us please!

https://www.realitymod.com/forum/f252-p ... ack-9.html