the M1A2 Abrams TUSK from PR to AP (Alpha Project)

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Mr.Pfannenschmidt
Posts: 25
Joined: 2013-02-04 16:47

the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by Mr.Pfannenschmidt »

Hi,
like the title is saying, I'm trying to convert the M1A2 Abrams TUSK from PR to AP.
But I need your help.
I have already knowlenge about transpotrting mods (my Version of AP [alpha project] isnt very original ;) )and change .tweak files etc.
But this is too hard for me, Iknow where the textures and meshes must be but...
When I tried it first there was no Tank existing ingame... :mad:
I hope you could give me tips what to do.
Thanks for answers
Greetings
Mr.Pfannenschmidt

PS:
I attached the .twak and .con
of the original AP M1A2
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Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by Raic »

Unless you show something that would allow you to use PR's resources on your own mod, I don't think anyone is going to help you out on this one.
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by sylent/shooter »

It's actually a breach of copyright to import anything from Project Reality to any other mod without prior written permission from PR management. As such I will be getting a mod to close this topic.

Killing the enemy sylently
SShadowFox
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Joined: 2012-01-25 21:35

Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by SShadowFox »

I don't think it will get the thread closed as long as he keeps the mod for himself.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by waldov »

Yeah its ok as long as its your own private game.
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Amok@ndy
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Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by Amok@ndy »

its fine aslong he doesnt upload the files for someone else
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Mr.Pfannenschmidt
Posts: 25
Joined: 2013-02-04 16:47

Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by Mr.Pfannenschmidt »

Hey,
Please don't be so rude.
I just trying to convert this beautiful Abrams for myself and
I can promise that I don't release what I've done with this mod.

I hope you can help me now...
Kovanaama
Posts: 250
Joined: 2011-09-07 15:04

Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by Kovanaama »

[R-DEV]Amok@ndy wrote:its fine aslong he doesnt upload the files for someone else
Thats settles it then. Sorry mate, I have no idea of converting anything but i believe that these guys can help you out.

FDF Looking for Modellers, Mappers, Textureartists and Exporters! #fdfpr @ QuakeNet orPM Hulabi
M42 Zwilling
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Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by M42 Zwilling »

How did you convert it with respect to coding? Did you rename PR's M1A2 to replace AP's or not? If you didn't, did you modify your map's GamePlayObjects.con to spawn it?
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
Mr.Pfannenschmidt
Posts: 25
Joined: 2013-02-04 16:47

Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by Mr.Pfannenschmidt »

[R-CON]M42 Zwilling wrote:How did you convert it with respect to coding? Did you rename PR's M1A2 to replace AP's or not? If you didn't, did you modify your map's GamePlayObjects.con to spawn it?
I tried to replace it.
M42 Zwilling
Retired PR Developer
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Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by M42 Zwilling »

In that case you should done quite a bit of renaming in the code as well as texture path changes within the meshes. If you're not sure how to do all of that, for now I'd advise adding it alongside AP's M1A2 and changing GPOs in the maps to spawn PR's M1A2 because that would be quite a bit simpler.
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
Moszeusz6Pl
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Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by Moszeusz6Pl »

Also remember that you need to copy also other objects used by tank, such as drive sights.

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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by sylent/shooter »

Mr.Pfannenschmidt wrote:Hey,
Please don't be so rude.
I just trying to convert this beautiful Abrams for myself and
I can promise that I don't release what I've done with this mod.

I hope you can help me now...

My apologies Mr.Pfannenschmidt. I took your original post as that you were going to release it WITH Alpha Project. As the other dev's and con's have stated it's fine if you're just doing it for personal use. I'd just like to note that I am sorry I came to a conclusion a little too fast.

I can't help you very much but it seems to me that you screwed up the hierarchy or something.

Hopefully you can get this issued fixed with due diligence.

Happy modding,

sylent :)

Killing the enemy sylently
Mr.Pfannenschmidt
Posts: 25
Joined: 2013-02-04 16:47

Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by Mr.Pfannenschmidt »

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What means this?
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

It essentially doesn't want you using 3.5 GB of RAM. It's "not sane" according to Windows.
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-=anders=-
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Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by -=anders=- »

It means waay too much memoryload on startup.
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AfterDune
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Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by AfterDune »

Doesn't have to be that, it could be you did something weird, which causes BF2 to snap.
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Mr.Pfannenschmidt
Posts: 25
Joined: 2013-02-04 16:47

Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by Mr.Pfannenschmidt »

But why happened that? what is the reason?
M42 Zwilling
Retired PR Developer
Posts: 613
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Re: the M1A2 Abrams TUSK from PR to AP (Alpha Project)

Post by M42 Zwilling »

What have you changed recently? When it has happened to me, it was usually the result of adding several very large sound files.
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
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