Recoil on 20, 25 and 30mm autocannons

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Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Recoil on 20, 25 and 30mm autocannons

Post by Prevtzer »

Since this recoil was introduced in the last update it's very awkward to shoot at anything more than 200m away, especially if the target is small and or moving. Unless you kill with your first shot chances are the target will escape because shaking of the cannon and recoil makes it very hard to engage with precision. This really should be brought back to the way it was. We can't shoot on the move as it is, at least let as shoot with precision when stationary.

Thanks!
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: Recoil on 20, 25 and 30mm autocannons

Post by Prevtzer »

Nobody gunning an APC? It's unbearable for me, give some feedback.
DieVoorJe91
Posts: 60
Joined: 2009-04-28 10:34

Re: Recoil on 20, 25 and 30mm autocannons

Post by DieVoorJe91 »

As I haven't played the beta yet, I can't really tell. But my expierence as real world gunner, I say that recoil that you can see in your optic is unreal. Your optic moves indepently from your cannon. Also, your cannon is mounted firmly in a craddle. So if there is any recoil its very unlikely that it effects the shooting in any way. Especially if the gun is stabelized.



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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Recoil on 20, 25 and 30mm autocannons

Post by viirusiiseli »

DieVoorJe91 wrote:As I haven't played the beta yet, I can't really tell. But my expierence as real world gunner, I say that recoil that you can see in your optic is unreal. Your optic moves indepently from your cannon. Also, your cannon is mounted firmly in a craddle. So if there is any recoil its very unlikely that it effects the shooting in any way. Especially if the gun is stabelized.
If what DieVoor said is true, I'd guess the DEVs made the camera recoil just for the funny feel of it. I agree with Prevtzer, makes gunning any vehicle a pain in the *** unless it's a <200m range. The recoil/guncam rocking feel should be removed. Unlike in the previous patch I now want to use coax for longer ranges, even with the bullet drop it's a better choice than the main gun. Which I assume is also not true IRL.
Last edited by viirusiiseli on 2013-07-05 08:21, edited 2 times in total.
yellodeath
Posts: 30
Joined: 2013-04-23 00:59

Re: Recoil on 20, 25 and 30mm autocannons

Post by yellodeath »

yeah i'm pretty sure real apc's don't have this, or if they do, the camera/turret is stabilized, it's almost impossible to hit a far away target with the WZ551 on black gold now, due to the screen bouncing up and down every single shot
Hurricane
Posts: 167
Joined: 2008-04-27 11:31

Re: Recoil on 20, 25 and 30mm autocannons

Post by Hurricane »

Almost no feedback on this issue, huh?
I agree with the others here. The recoil on autocannons just feels weird, and I always thought that they were pretty accurate IRL ...
Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: Recoil on 20, 25 and 30mm autocannons

Post by Kerryburgerking »

I think the added recoil on the tunguska is absolutely perfect. Makes people be more careful when they use it.
MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: Recoil on 20, 25 and 30mm autocannons

Post by MADsqirrel »

DieVoorJe91 wrote:As I haven't played the beta yet, I can't really tell. But my expierence as real world gunner, I say that recoil that you can see in your optic is unreal. Your optic moves indepently from your cannon. Also, your cannon is mounted firmly in a craddle. So if there is any recoil its very unlikely that it effects the shooting in any way. Especially if the gun is stabelized.
What he said.
I am a gunner on the 20mm cannon and there is no noticeable recoil on RL APCs (at least not on the German Marder)
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Recoil on 20, 25 and 30mm autocannons

Post by K4on »

cheers, gonna inform our responsible dev
K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Re: Recoil on 20, 25 and 30mm autocannons

Post by K_Rivers »

im taking a look as we speak, thanks for bringing it to my attention
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qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: Recoil on 20, 25 and 30mm autocannons

Post by qs-racer »

I play as gunner in Fools road (with scimitar and warrior). If u want to destroy the stationnary canon, it need at least 30sec because u cannot shot more than 1 or 2 shell before get out of the target.
Recoil is not a bad idea, but there is too much to be fun to play.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Recoil on 20, 25 and 30mm autocannons

Post by Heavy Death »

Oddly enough, while gunning a Warrior, i felt little to no recoil. It was pretty short ranges, so that might be it.
yellodeath
Posts: 30
Joined: 2013-04-23 00:59

Re: Recoil on 20, 25 and 30mm autocannons

Post by yellodeath »

Heavy Death wrote:Oddly enough, while gunning a Warrior, i felt little to no recoil. It was pretty short ranges, so that might be it.
it's dependant on vehicle i think, if you tried the chinese APC (wz551?) it's just impossible to kill a target at a distance, especially if they are moving
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Recoil on 20, 25 and 30mm autocannons

Post by viirusiiseli »

Accidental post, please remove :P
Last edited by viirusiiseli on 2013-07-22 08:19, edited 1 time in total.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Recoil on 20, 25 and 30mm autocannons

Post by K4on »

obviously this is not fixed yet. set this as high prio now.
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