1.0 Helo Wheel Lock

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Vicious302
Posts: 407
Joined: 2010-07-28 19:54

1.0 Helo Wheel Lock

Post by Vicious302 »

Could shift or 2 be used to create a wheel lock so that those of use flying helos with a mouse don't have to either exit or constant correct the wheels when on sensitive LZs like carriers.
Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: 1.0 Helo Wheel Lock

Post by Orford »

I this one is a realisum/gameplay balance and im not sure the game engine will allow wheel locks. May be increase the force needed to make the heli roll on its wheels. Or practice, also a joystick with throttle control and cyclic would be easier than tapping keys to balance the throttle and pitch to arrest the roll.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

Rhino has been trying to implement s brake or stop system. As far as I know nothing really worked out do far. So coding suggestions are welcome I think :)
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: 1.0 Helo Wheel Lock

Post by Rhino »

This is naturally something we are trying to do, as I've mentioned quite a few times in the public forums etc but while a brake is simple and all in r/l, coding one into BF2 is pretty impossible although haven't given up trying quite yet, but it doesn't look hopeful.

So unless anyone knows a way of coding it, there is no point of discussing this, Locked.
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