[FACTION] African Resistance Fighters

Post your feedback on the current Project Reality release (including SinglePlayer).
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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

[FACTION] African Resistance Fighters

Post by Mongolian_dude »

This is a general feedback thread for the newly introduced African Resistance Fighters faction.


Infantry

I cant help but feel the ARF infantry are quite overpowered for what I believe they are intended to represent; a paramilitary or irregular force that is more mobile yet less well funded and equipped than the Militia, and a faction that is less passive than Insurgent's hit & run and IED & suicide tactics.
They rely on conventional weapons (AKs, FALs and a few outdated STG-44s), with simple tactics that rely on withering automatic fire of a high caliber and mobile heavy weapons, such as technicals mounted with 50cals.

Hideouts should grant them 50cal bipod/tripod emplacements.

I think RP and hideout rules can be relaxed for ARF forces, such as shorter times to replace RPs, shorter distances to overrun HO & RPs by enemy, increase max HOs to be placed to 7.
Tickets should remain high for the ARF in AAS mode, but 900 seemed like a bit much. If BULFOR has 300, they should get 650.


Camouflage
This really depends on what type of force we truly want to represent. Since the African Union force will be introduced later as a more conventional and uniform faction, I think the ARF should be presented as more ad-hoc. There is no way an underfunded conventional AU faction could deal with the ARF if the US Army has trouble with them.

While I quite like the use of the Fallschirmj?ger pattern in places, I feel we could take more of a mish-mash style that we see on the militia, but mixed in with civi clothes. Hard pot helmets should be somewhat rare, mixed in with the astounding variety of hats you will see on various African Rebel factions through a google image search.
Some ideas, mostly retexture jobs:
bush hats
cap & headphones combination
A buildingsite hardhat, if we have one
Bandana
Khaki/Tan & olivedrab conbinations
Head dresses & facecovers we see on the taliban & INS factions
Give someone a brown beanie hat
Someone in Zebra camoflage trousers with black combat boots would be a nice touch
leopardprint waistcoat with olive drab trousers wtf
Maybe even give someone a fictional football(soccer) team shirt!
Over 9000 internets to whoever makes orange lifejacket (pilot jacket retextured?)


Grenadier - When coming up against this class armed with the M79, all cohesion breaks down. I believe his OPness comes from the sheer number of grenade rounds he has at his disposal. I think reducing this number to 10 or 8 might take the heat off somewhat. He will surely have rifleman support anyway.
No Buckshot, but a T33 (5+1) as a side arm. As rare as working M79 must be in those parts, those canister rounds must be gold dust nowadays.
The backwards cap is awesome btw, but he could use a pair of shades to go with it.

LAT
I think we should see how the ARF LAT will fare without small arms of any kind, but instead an RPG with 2 FRAG and one HEAT as his main weapon. Maybe T33 if its too much and maybe a single RKG. There will be plenty of rifleman to support him.

HAT
Similar to the LAT, but I think 2 HEAT and 1 Tandem.

Rifleman - Nothing fancy, pure volume of fire. Give the man and AK-47 with 10+1 magazines, three F1 grenades and perhaps a single smoke. Alternate gets two RKGs instead of the three F1s.

Autorifleman - I would go for the Bren if it will be ready in in time, otherwise an RPK-74 might be better suited.

Machinegunner - PKM or RPK(to distinguish the kit from AU faction). Shovel. Machete. Field dressing. No frills.

Scout - I've seen no pictures of PPSHs amongst African rebel forces, but I have seen the odd STG-44 appear. We have one in PR:N that could use a better texture. A pair of nade traps/bouncing bettys would be good.

I also think reconsidering giving Binos to every kit in irregular factions, as it gives them an overall 1-UP on BLUFOR.



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MiG-29
Posts: 96
Joined: 2009-06-25 20:50

Re: [FACTION] African Resistance Fighters

Post by MiG-29 »

I don't know if this will be fixed or not, but will ARF use MEC voices? Feels kind a strange.
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KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: [FACTION] African Resistance Fighters

Post by KillJoy[Fr] »

MiG-29 wrote:I don't know if this will be fixed or not, but will ARF use MEC voices? Feels kind a strange.
Some Africans speak a language close to arabic such as the somalians.
Au dela du possible ...
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [FACTION] African Resistance Fighters

Post by Rudd »

Africa has a multitude of languages, Arabic is spoken in many countries in Africa to an extent.
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Tennessee88
Posts: 32
Joined: 2011-04-15 02:11

Re: [FACTION] African Resistance Fighters

Post by Tennessee88 »

Really enjoy playing as ARF. I absolutely hate playing against them unless the US squads are well organized. Those FN FALs with the new deviation are devastating at long range and AKs... well enough said. The kits look great, no need to take time to tweet that.

The Grenadier kit does seem to be a bit silly, but rather have 1.0 than a change.

As for emplacements, I am against them, at least for ramiel. This is a faction that represents a mish-mash of different militias whose organization is next to none.

One thing I would have loved to see is greater deviation for the ARF as they are untrained. If you read Black Hawk Down, have followed the French intervention in Mali, or any other engagements on the continent, you really see how the lack of training has lead to a spray and pray approach.

And on last thing in regards to the following quote "There is no way an underfunded conventional AU faction could deal with the ARF if the US Army has trouble with them." No offense meant but I think this is a bit simplistic. AU forces were sucessful (as one would define sucess relative to the two forces operating) against Islamist Somili militias recently. Futhermore, the US lost a little over twenty men during Operation Gothic Serpent while the militia lost up to 4,000 men in some estimates.

The assets we the US has in PR are even more advanced than those used by US forces at that time. Not to mention we get to use area attack and mortars.

Sorry for jumping on a soap box.

Back on topic, ARF were a blast to play, good job devs.
Henrique_Dalben
Posts: 361
Joined: 2012-10-05 18:30

Re: [FACTION] African Resistance Fighters

Post by Henrique_Dalben »

Tennessee88 wrote:One thing I would have loved to see is greater deviation for the ARF as they are untrained.
I always dreamed of insurgent factions not being able to use the sights, except for the sniper and marksmen kits. If there was a way to do it, removing all deviation from insurgents, but also removing their ability to aim down the sights would create the ultimate insurgency experience. Bonus points if the animation shows the insurgents firing the gun from above their heads.
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: [FACTION] African Resistance Fighters

Post by KillJoy[Fr] »

Tennessee88 wrote:
One thing I would have loved to see is greater deviation for the ARF as they are untrained. If you read Black Hawk Down, have followed the French intervention in Mali, or any other engagements on the continent, you really see how the lack of training has lead to a spray and pray approach.
These people are more trained than you think, it's really bad idea to decrease the deviation for the ARF faction, balance between belligerents it's a part of the pillars of Project reality.
Au dela du possible ...
PR0_SNIPE
Posts: 149
Joined: 2013-06-29 13:08

Re: [FACTION] African Resistance Fighters

Post by PR0_SNIPE »

I made a thread on their voices a week or so ago and the consensus was that if I could find a Somalian to do voice acting that would be great. :\

I really want someone of African decent to do the Arabic voices for this faction because the Arab voices confuse me.
You're hit and then hear the shot.
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [FACTION] African Resistance Fighters

Post by simeon5541 »

Well it seems that you,Mongolian_dude,want some drastic changes...
I think that most of us like ARF way it is now,in sense of weapon arsenal and uniforms.
One thing I found annoying was their Sniper kit...It doesn't contain cell phone,
and their ALT marksman use Mosin as a main weapon,so ARFs sniper kit and ALT marksman
are practically a same kit,if someone asks me,I would insert mobile phone into ARF sniper kit.
Unhealed
Posts: 365
Joined: 2012-09-15 16:33

Re: [FACTION] African Resistance Fighters

Post by Unhealed »

I feel we could take more of a mish-mash style that we see on the militia, but mixed in with civi clothes.
Agree with that. It will be kinda hard to tell the difference between them and AU forces. Retexturing a shirt(for example) in plain red/white color will give them more civi look, no need for new models.
Machinegunner - PKM or RPK(to distinguish the kit from AU faction.
Interesting idea, but maybe then give PKM just two ammo boxes(or maybe even just one) instead of 3 they get now? Becouse nobody will take RPK over PKM otherwise.
And one more thing:
Please take away AK from ARF medic, it's just pointless for him to have it and it makes BLUFOR even more miserable.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: [FACTION] African Resistance Fighters

Post by Mongolian_dude »

Tennessee88 wrote: And on last thing in regards to the following quote "There is no way an underfunded conventional AU faction could deal with the ARF if the US Army has trouble with them." No offense meant but I think this is a bit simplistic. AU forces were sucessful (as one would define sucess relative to the two forces operating) against Islamist Somili militias recently. Futhermore, the US lost a little over twenty men during Operation Gothic Serpent while the militia lost up to 4,000 men in some estimates.
This is my point exactly.
The ARF are currently so badass in game that a future in-game AU faction (who we can assume will be much less well funded, equipped, experienced and trained than the US Army) are going to get it handed to them every time if the ARF continue to highspeedlowdrag.
simeon5541 wrote:Well it seems that you,Mongolian_dude,want some drastic changes...
I think that most of us like ARF way it is now,in sense of weapon arsenal and uniforms.
One thing I found annoying was their Sniper kit...It doesn't contain cell phone,
and their ALT marksman use Mosin as a main weapon,so ARFs sniper kit and ALT marksman
are practically a same kit,if someone asks me,I would insert mobile phone into ARF sniper kit.
The moisin seems to be a seriously good weapon in PR. As well as being hard hitting, my experience has been that it is more accurate than most modern assault rifles in the game.
Also, since all other snipers in the mod have had their radios given to spotters, the ARF have followed suit with the mobile phones.


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Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: [FACTION] African Resistance Fighters

Post by Kerryburgerking »

ARF is like Militia but no one calls militia OP.
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [FACTION] African Resistance Fighters

Post by simeon5541 »

[R-MOD]Mongolian_dude wrote: The moisin seems to be a seriously good weapon in PR. As well as being hard hitting, my experience has been that it is more accurate than most modern assault rifles in the game.
Also, since all other snipers in the mod have had their radios given to spotters, the ARF have followed suit with the mobile phones.
I was not complaining about Mosin effectiveness,rather how Mosin Marksman kit is
practically same thing as ARFs sniper kit.
But I admit that I didn't noticed that radios are removed from Sniper kits,
that means that my complains are in vain.
[R-MOD]Mongolian_dude wrote:This is my point exactly.
The ARF are currently so badass in game that a future in-game AU faction (who we can assume will be much less well funded, equipped, experienced and trained than the US Army) are going to get it handed to them every time if the ARF continue to highspeedlowdrag.
Well maybe they are badass in current Ramiel,but they would be little less scarier
against AUs T72s and scoped FALs.

My complain against ARF is that they have too much kits with binoculars.
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