trees - rocks WIP

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hellhound
Posts: 3
Joined: 2013-07-20 22:14

trees - rocks WIP

Post by hellhound »

these are a couple trees and some rocks intended for the mod group.


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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: trees - rocks WIP

Post by AfterDune »

More trees are always nice to have :) .

Do you accept requests? ;)
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hellhound
Posts: 3
Joined: 2013-07-20 22:14

Re: trees - rocks WIP

Post by hellhound »

[R-DEV]AfterDune wrote:More trees are always nice to have :) .

Do you accept requests? ;)
I suppose :roll: , but im doing some small things for the modding group im affiliated with already, those will take priority.

what do you have in mind?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: trees - rocks WIP

Post by AfterDune »

Not much, just wondering :) . I don't think anyone around here creates overgrowth, so it's nice to see someone step up and show stuff.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: trees - rocks WIP

Post by Rudd »

I think something we'd be very interested in is more Cluster overgrowth, similar to the trees on Saareema, we have cluster firs so now we need clusters for different climates.
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: trees - rocks WIP

Post by Rhino »

[R-DEV]Rudd wrote:I think something we'd be very interested in is more Cluster overgrowth, similar to the trees on Saareema, we have cluster firs so now we need clusters for different climates.
Clusters of existing trees are easy to make and best done by someone who understands the export process etc.... The hard bit is making brand new trees but this bloke looks like he's working on the CE3 engine.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: trees - rocks WIP

Post by Rudd »

[R-DEV]Rhino wrote:Clusters of existing trees are easy to make and best done by someone who understands the export process etc.... The hard bit is making brand new trees but this bloke looks like he's working on the CE3 engine.
ah righto :)
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: trees - rocks WIP

Post by Arc_Shielder »

Quite interested in the first one.

PMing you. :)
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: trees - rocks WIP

Post by Tim270 »

Check flipping the green channel maybe in your normal on the first one as there is a massive mis-matching seam - or is it using tiliing textures?
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