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trees - rocks WIP

Posted: 2013-07-24 06:41
by hellhound
these are a couple trees and some rocks intended for the mod group.


Image

Image

Re: trees - rocks WIP

Posted: 2013-07-24 07:23
by AfterDune
More trees are always nice to have :) .

Do you accept requests? ;)

Re: trees - rocks WIP

Posted: 2013-07-24 08:05
by hellhound
[R-DEV]AfterDune wrote:More trees are always nice to have :) .

Do you accept requests? ;)
I suppose :roll: , but im doing some small things for the modding group im affiliated with already, those will take priority.

what do you have in mind?

Re: trees - rocks WIP

Posted: 2013-07-24 08:28
by AfterDune
Not much, just wondering :) . I don't think anyone around here creates overgrowth, so it's nice to see someone step up and show stuff.

Re: trees - rocks WIP

Posted: 2013-07-24 10:48
by Rudd
I think something we'd be very interested in is more Cluster overgrowth, similar to the trees on Saareema, we have cluster firs so now we need clusters for different climates.

Re: trees - rocks WIP

Posted: 2013-07-24 11:35
by Rhino
[R-DEV]Rudd wrote:I think something we'd be very interested in is more Cluster overgrowth, similar to the trees on Saareema, we have cluster firs so now we need clusters for different climates.
Clusters of existing trees are easy to make and best done by someone who understands the export process etc.... The hard bit is making brand new trees but this bloke looks like he's working on the CE3 engine.

Re: trees - rocks WIP

Posted: 2013-07-24 11:38
by Rudd
[R-DEV]Rhino wrote:Clusters of existing trees are easy to make and best done by someone who understands the export process etc.... The hard bit is making brand new trees but this bloke looks like he's working on the CE3 engine.
ah righto :)

Re: trees - rocks WIP

Posted: 2013-07-24 13:10
by Arc_Shielder
Quite interested in the first one.

PMing you. :)

Re: trees - rocks WIP

Posted: 2013-07-24 16:36
by Tim270
Check flipping the green channel maybe in your normal on the first one as there is a massive mis-matching seam - or is it using tiliing textures?