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Buring Sands AAS/INS Very Confusing
Posted: 2013-08-04 10:08
by SIDEKILL3R
The Burning Sands game mode where a cache is present and flags are on the map at the same time is very confusing not knowing what to do is this a bugged or made this way if so explain the OBJ of both teams with both Cache and Flags or points
Re: Buring Sands AAS/INS Very Confusing
Posted: 2013-08-04 10:40
by Mineral
It's an experiment of introducing a side-objective in INS, I quite like it tbh

. There is still a bug in current version where the insurgents lose 30 tickets if they loose a flag. This should be fixed in a future version as far as I heard.
British objective: Hold at least one flag and destroy all 5 caches.
insurgent objective: capture all flags so the british bleed tickets and defend all 5 caches.
Re: Buring Sands AAS/INS Very Confusing
Posted: 2013-08-04 10:50
by LITOralis.nMd
Really?
I play all the time and am a Beta tester and even I didn't know that was the point of this new layer.

Might need to publicize this more.
Re: Buring Sands AAS/INS Very Confusing
Posted: 2013-08-04 10:51
by SIDEKILL3R
MineralWouter wrote:It's an experiment of introducing a side-objective in INS, I quite like it tbh

. There is still a bug in current version where the insurgents lose 30 tickets if they loose a flag. This should be fixed in a future version as far as I heard.
British objective: Hold at least one flag and destroy all 5 caches.
insurgent objective: capture all flags so the british bleed tickets and defend all 5 caches.
i quite like it to just was very confused but thank you for the info
Re: Buring Sands AAS/INS Very Confusing
Posted: 2013-08-04 11:02
by SIDEKILL3R
[R-COM]LITOralis.nMd wrote:
Might need to publicize this more.
I think you guys might want to do that cause a lot of us didn't know what to
do
Re: Buring Sands AAS/INS Very Confusing
Posted: 2013-08-04 11:24
by HunterMed
Might need to publicize this more.
definitely. my team lost because no one had an idea we had to keep the flags

Re: Buring Sands AAS/INS Very Confusing
Posted: 2013-08-04 13:04
by Rudd
INS on BS is currently bugged, the flags aren't supposed to cost tickets
Re: Buring Sands AAS/INS Very Confusing
Posted: 2013-08-04 13:07
by nAyo
If it could be explained on the loading screen it'd be quite handy I think, so everyone can be aware of their objectives.
Posted: 2013-08-04 15:57
by matty1053
When I actually were able to play 1.0. The team British decided to tk everyone in main. Apparently confusion in 1.0 must be solved by tking everyone 97 imes. XD
Re: Buring Sands AAS/INS Very Confusing
Posted: 2013-08-04 15:59
by Heskey
This needs explaining in the manual please
Re: Buring Sands AAS/INS Very Confusing
Posted: 2013-08-04 17:37
by Rudd
Heskey wrote:This needs explaining in the manual please
For the old crowd
It's basically VCP from albasrah 0.6 with 3 flags instead of one (at least it should have been, once the code is change on python)
For the new crowd Mineral said it best.
British objective: Hold at least one flag and destroy all 5 caches.
insurgent objective: capture all flags so the british bleed tickets and defend all 5 caches.