Attack Heli Underpowered?

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D.Busby
Posts: 14
Joined: 2011-01-05 19:15

Attack Heli Underpowered?

Post by D.Busby »

I'm making this thread to see if anybody else feels the same way I do.
After playing several rounds in several different Attack Choppers - being both the pilot and gunner. I've found that the Helfire's are bit underpowered?

I've personally seen my gunner(s) & myself shooting lazed & unlazed apc's/tanks with hellfires several times. Only to find the target still alive instead of being a smoking wreck?

So I was wondering if anybody else shares the same opinion as I do? Or if not - is there a particular way of doing it now?
Because I've found it increasingly frustrating the more I play CAS. I noticed the splash damage has severly been reduced (which is fine).

But after spamming the LMB several times, causing 8 hellfires to hit the target at once, only to find the vehicle still alive. I find CAS to be fairly useless....
Also I've done the opposite, and fired a few in the space of 30 seconds or so - with still the same effect.

Any comments and personal experience in regards this problem, would be much appreciated!

D.Busby
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: Attack Heli Underpowered?

Post by ExeTick »

you need a direct hit with hellfires now.

hit 2 hellfires right behind a tank and it was still alive. and the second time we came in on another tank we hit it right on and it went down.

but I agree with you. hellfires are weak, they sure do need a little buff but not as extreme like before when you could miss with 10 meters and the enemy vehicle would die. more like within 5 meters from a tank and you would seriously damage it. and 2 would blow it up.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Attack Heli Underpowered?

Post by Rhino »

https://www.realitymod.com/forum/f254-v ... amage.html

With it also as ExeTick said, requiring a direct hit still like in the open beta.
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