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Futuristic ConflictS
Posted: 2013-08-21 15:38
by WelshManDan
I was browsing my old game collection and came across BF2142, and it got me thinking.
How would the Devs react to a Community Mini-Mod ala Falklands/Normandy, which instead focuses on a futuristic conflict?
Would pretty much just a facelift, could keep it US v China or w/e and just create new weapons, vehicles and a battlefield like something from Terminator (flash-forward bits), or even a complex like in Total Recall/Aliens.
Im not suggesting it, im just wondering whether something like this, if it was created, would be ever considered to adjoin the main mod, like the Normandy, Vietnam and Falklands have, or whether anybody would enjoy it.
I know this sounds quite mental but no, im not high and yes, i have been watching a lot of Sci-fi films lately.
Re: Futuristic ConflictS
Posted: 2013-08-21 15:41
by AncientMan
WelshManDan wrote:im not high
I don't believe you.
Re: Futuristic ConflictS
Posted: 2013-08-21 15:42
by Cossack
[R-DEV]AncientMan wrote:I don't believe you.
Totally

Re: Futuristic ConflictS
Posted: 2013-08-21 15:42
by BroCop
Have you decided to hit the tanning bed today or something?

Re: Futuristic ConflictS
Posted: 2013-08-21 15:51
by saamohod
I'm only interested in futuristic conflicts like US vs UK, or France against Germany. That would be something really fresh and unexpected.

Re: Futuristic ConflictS
Posted: 2013-08-21 15:52
by WeeD-KilleR
Why do I smell a spiderman thread comming up on us?
Re: Futuristic ConflictS
Posted: 2013-08-21 15:54
by Rudd
2142 was pretty good in how it was actually quite an interesting rendition of a futuristic conflict in a unique setting. If I was a budding young modder who enjoyed PR gameplay and futuristic scenarios, I'd focus more on getting PR gameplay into 2142 rather than futuristic assets into BF2

Re: Futuristic ConflictS
Posted: 2013-08-21 16:01
by Gracler
[R-DEV]Rudd wrote:2142 was pretty good in how it was actually quite an interesting rendition of a futuristic conflict in a unique setting. If I was a budding young modder who enjoyed PR gameplay and futuristic scenarios, I'd focus more on getting PR gameplay into 2142 rather than futuristic assets into BF2
Thats not a bad idea at all... that would also enable a few tweaks the bf2142 version brought up.
syfi with a heavy weight of realism is my favorite

Re: Futuristic ConflictS
Posted: 2013-08-21 16:08
by AfterDune
You could try "Offworld", it was a BF2 mod (made by some PR devs, as a side-project, years ago) that focused on battles on Mars, including those space vehicles, etc. Pretty cool stuff back then.
Walkers and anything like that won't work well in BF2 at all, you need BF2142's "legs" for that

.
Re: Futuristic ConflictS
Posted: 2013-08-21 16:15
by matty1053
Lul..
"im not high" biggest lie I have heard in a hour.
I hate futuristic conflicts. They just aren't REALISTIC.
I think that a UK vs Germany or something would be much more better. But, who would win?
Re: Futuristic ConflictS
Posted: 2013-08-21 16:42
by Astartes
matty1053 wrote:
I hate futuristic conflicts. They just aren't REALISTIC.
How do you know whether they are or are not realistic if they haven't happen it?
Re: Futuristic ConflictS
Posted: 2013-08-21 16:45
by Wheres_my_chili
Astartes wrote:How do you know whether they are or are not realistic if they haven't happen it?
Maybe he his crystal ball told him about it.
Re: Futuristic ConflictS
Posted: 2013-08-21 19:39
by waldov
WeeD-KilleR wrote:Why do I smell a spiderman thread comming up on us?

Re: Futuristic ConflictS
Posted: 2013-08-21 21:06
by Cassius
saamohod wrote:I'm only interested in futuristic conflicts like US vs UK, or France against Germany. That would be something really fresh and unexpected.
Yah those conflicts never happened before

.
Not a huge fan of that kind of lore myself.
Re: Futuristic ConflictS
Posted: 2013-08-21 21:10
by Brainlaag
Seems like that self-tanner is getting at your brain welsh.
Re: Futuristic ConflictS
Posted: 2013-08-21 21:24
by Eddie Baker
You can tell just from looking at Jersey Shore that tanning turns otherwise normal people into the developmentally disabled. Sorry, Dan, but it was only a matter of time for you, too. I can't feel pity for you, just as I can't feel pity for junkies.
It's like Joker's chemical plot in Batman. Instead of turning people into harrowed, green-haired botox-corpses, the combination of orange tan, hair gel and Axe body spray turns you into a fuckwit.
But seriously, another minimod? Christ, we have too many of those as it is. And had work been done on the core mod and not those we could have had more assets for those factions and maybe had the considerable amount of bugs in 1.0 reduced.
Re: Futuristic ConflictS
Posted: 2013-08-21 21:53
by GlaDi
Well I Think that PR "future" conflicts are like: What would be if the war would start "tomorrow", so all that all that "future" stuff should be prepared to PR 3.0 I think

Re: Futuristic ConflictS
Posted: 2013-08-21 21:56
by ComradeHX
Make PR but with GUNDAM instead of tanks or jets.
Re: Futuristic ConflictS
Posted: 2013-08-21 22:26
by Death!
saamohod wrote:I'm only interested in futuristic conflicts like US vs UK, or France against Germany. That would be something really fresh and unexpected.
I like this idea.
Re: Futuristic ConflictS
Posted: 2013-08-21 22:34
by AnA10Warthog
matty1053 wrote:But, who would win?
I'm calling Canada.