Rifleman AP still worthless?

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waldov
Posts: 753
Joined: 2012-06-26 04:01

Rifleman AP still worthless?

Post by waldov »

From my years of playing PR the rifleman AP has probably been the most under played kit in the game. 1.0 hasn't corrected this, nearly no one uses the kit and for good reason, the game pace doesn't justify using command controlled claymores unless waiting 10 minutes for 1 kill is your style. The kit is in need of major modification to be honest.

The unconventional alternative rifleman AP is OK with the mortar IED though i dont think the standard unconventional rifleman AP should have claymores instead he should also have a mortar IED and grenade traps.

As for conventional Rifleman AP the command detonated claymore is next to worthless for PRs gameplay, maybe he could have grenades and 3 claymores instead or alternatively have an Antipersonnel rocket launcher. The DEVs can figure that out but from years of PR I can say confidently that the Rifleman AP kit needs to be changed.
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Wheres_my_chili
Posts: 240
Joined: 2011-07-31 23:35

Re: Rifleman AP still worthless?

Post by Wheres_my_chili »

Its a niche kit that has very specific requirements to be used effectively. I find it to be absolutely invaluable for bunker defence for example. Its definately not an offensive kit but it does have its uses.
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: Rifleman AP still worthless?

Post by Raic »

Its anti-personnel weapon and defensive at that, so it works somewhat when used defensively or in ambushes. I do think that the claymore could really use a little more punch as currently it causes only very light bleeding at 50m, which in PR ranges is extremely close. That range should at least wound you.

In all honesty, its not used simply as that damn thing doesn't wound anyone unless they are holding the device. Otherwise it could be a very neat tool to use for locking down approaches. But at the moment its more effective to use rifle for that job, which doesn't really make sense. Should be fixed.
Rifle > Claymore.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Rifleman AP still worthless?

Post by camo »

I have seen it used offensively very effectively. Roughly 8 people were covering the west entrance in the caves on Kozelsk when one guy smoked the entrance, crawled in, placed a claymore and then when the smoke cleared blew it. It killed 7 of the 8 people as everyone was standing up looking at it, if the guy decided to rush then he surely would have taken that entrance. I think the reason it was so effective was because no one ever expected a claymore to be sitting at our doorway.
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ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: Rifleman AP still worthless?

Post by ChallengerCC »

One word: yes

I would prefer that the AP-Kit have 1-2 AP-Mines(not claymore) and you can place a max of 6 mines.
To reload 1 you need 1 ammo bag.
You can see them like a AT mine but they are smaler.
Maybe they dont kill directly only makes you black and white.
And they dont do damage to any vehicle. The explosion radius is up to 2m.
Everyone with a shovel can disarm a AP mine in 4 sec, you can shoot it or destroy it with a grenade.

So it warns, its not to overpowerd and you can use it effectivly.
Last edited by ChallengerCC on 2013-08-27 09:52, edited 10 times in total.
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Predator.v2
Posts: 379
Joined: 2010-01-26 13:49

Re: Rifleman AP still worthless?

Post by Predator.v2 »

I thought Blufors weren't supposed to use self detonating mines in PR due to the Geneva Conventions?
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ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: Rifleman AP still worthless?

Post by ChallengerCC »

Predator.v2 wrote:I thought Blufors weren't supposed to use self detonating mines in PR due to the Geneva Conventions?
The International Campaign to Ban Landmines has sought to ban land mines culminating in the 1997 Ottawa Treaty, although this treaty has not yet been accepted by a number of countries including the USA, Russia, People's Republic of China, Pakistan and India.

http://en.wikipedia.org/wiki/Anti-personnel_mine

The same behavior with a claymor mine would be optical accurate, but not from the functionality.
But i think there should be a compromis between gameplay and reality.
Last edited by ChallengerCC on 2013-08-27 13:11, edited 2 times in total.
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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Rifleman AP still worthless?

Post by ComradeHX »

Imo, one claymore should kill unarmoured trucks instantly and do almost no damage to APC and heavier stuff.
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: Rifleman AP still worthless?

Post by ryan d ale »

ComradeHX wrote:Imo, one claymore should kill unarmoured trucks instantly and do almost no damage to APC and heavier stuff.
Shrapnel doesn't 'kill' or destroy unarmoured vehicles IRL so why should it in PR?

It might disable them, damage them badly and kill the passengers or severely wound them....
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waldov
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Joined: 2012-06-26 04:01

Re: Rifleman AP still worthless?

Post by waldov »

Yeah, claymores are good for that odd occasion you defend a cave but I agree with ChallengerCC the rifleman AP kit should have AP mines set off by enemeys like the M-16 mine with a tripwire:

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2 of those should do the trick.
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Spec
Retired PR Developer
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Re: Rifleman AP still worthless?

Post by Spec »

That's a resuggestion, I'm afraid. The team has already decided against AP mines for conventional factions for gameplay and realism (for most of them) reasons.
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