I like the Idea of Beirut Insurgency and in fact have played it before in an event for PR 0.98, it had flaws but they could be fixed.007.SirBond wrote:I think a INS layer for this map would be perfect. Seeing as IDF fought Hezbollah in several wars in southern Beirut. I think this would alright. I am aware there is no actual Hezbollah faction, but Hamas or Iraqi Insurgents would work well enough for this map. Russians are being used against IDF in Beirut right?
In my opinion the top left north west island would be a perfect location for IDF blufor main, the two bridges hold very high strategic value, and allow INS to set up ambushes there. It would force Blufor to build a fob on the other side of those bridges, of course IDF still get black hawks or hueys as a form of air transport. But I think this layer would be a very great addition to PR.
Im not sure if this is correct but from what I am seeing in the PR 1.0 Init files they no longer have the voices text line.'[R-CON wrote:Psyrus']You can't have different voices on different layers of the map (unless you clone the whole map, adding like 50-100MB to the mod size), so if you're ok with the insurgent faction speaking Russian, then it might be feasible.![]()
Eg.
gameLogic.setTeamLanguage 1 "Chinese"
gameLogic.setTeamLanguage 2 "English"
Now even if they did need the above lines most maps are using multiple Init files to run different factions (and/or Skys Eg. Black Gold).
So you can use Hamas vs IDF for an INS layer on Beirut without having to clone the map.







