Ramiel US weapons

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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Ramiel US weapons

Post by ExeTick »

my thought was that during mogadishu raid there was not so many modifications on there weapons like short dots, acog and stuff like that.

shouldnt that be changed to iron sight only weapons but leave marksman and sniper with scope(ofcourse)? I used blackhawk down movie as reference but I guess they have done there research with what kind of weapons and addons they used on there weapons during Mogadishu.


Edit: thought I pressed suggestion part of this forum.. is it possible to move it to a better place? suggestion where it was meant to be.
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chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Ramiel US weapons

Post by chrisweb89 »

I think its like this because to put that kind of kit selection in you would need to have another faction.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Ramiel US weapons

Post by camo »

There are m16a2's in the game files so there are no new weapons that need to be made just new kit geoms if you want 1990's US army uniform.
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Ramiel US weapons

Post by AFsoccer »

That's correct Chris. Whatever kit loadout a faction has, they'll have it on all maps with that faction.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ramiel US weapons

Post by Rhino »

chrisweb89 wrote:I think its like this because to put that kind of kit selection in you would need to have another faction.
[R-DEV]AFsoccer wrote:That's correct Chris. Whatever kit loadout a faction has, they'll have it on all maps with that faction.
Well technically it is possible to change the kits, solider models, even the voices of a faction by a map by map basis, even layer by layer basis (other than the voices) but if we where going to give them proper weapons etc, we would be better off making a new, proper "US Army 1990s" faction, which is personally something I would like to see happen at some point but I think its going to be something that the community is going to have to make happen if its ever going to become a reality since us devs are far too busy with other stuff currently.
https://www.realitymod.com/forum/f388-p ... -help.html
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Ramiel US weapons

Post by dtacs »

It isn't that necessary to make it 100% period-accurate as surely Ramiel isn't entirely a head-nod to Operation Gothic Serpent.

I see it as the US Army going in with a Ranger/SOAR detachment in addition to the regular Stryker and Humvee grunts. It isn't totally realistic but it adds whole new strategic depth using the Little Birds that we haven't seen since Muttrah 1.0. Really hope they aren't removed.

Had some good fun a few nights ago with them, very fast in-out combat :)

titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: Ramiel US weapons

Post by titsmcgee852 »

^ that was fucking awesome, some of the best PR squadplay I've seen.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Ramiel US weapons

Post by Redamare »

It would be more work for the Dev team to create specific kits for each specific map :L Not every aspect of this mod is 100% realistic but Its still good enough and lots of fun none the less
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ramiel US weapons

Post by Rhino »

T.A.Sharps wrote:Unless it was really easy to do, I wouldn't think the effort would be worth it just to have guys running around with M16A2s with iron sights.
The hardest thing about it would be someone to skin the soldiers and kit geom in the correct camo, which is a really good task for someone who wants to get into texturing ;)
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Cloning the kits and shoving M16A2s in them and the other code tweaks are tbh something very easy to do but without the solider camo it isn't really worth doing :p
Last edited by Rhino on 2013-09-23 13:47, edited 5 times in total.
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3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Re: Ramiel US weapons

Post by 3===SPECTER===3 »

Had to dig this up...

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I did this a little while ago after seeing the other thread about putting 1990 Rangers in Ramiel.

Its just a proof of concept type thing I did for fun & practice, but personally I'd be happy to do a new soldier camo for Ramiel, especially if it could jump start people into getting the proper loadouts for an alt layer in PR :D

First I'd need to compile some reliable info and reference files to work off of, seeing as I don't know as much about the raid as others. :-P

Also, what soldier files would have to be reskined in order to make this possible? And are there any existing .psds or UVs to work off of?
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: Ramiel US weapons

Post by Eddie Baker »

I have a much better idea to make Ramiel more authentic and reflective of Project Reality and it requires no new models or skins: 86 the Little Birds and minigun-armed UH-60s and get the fuck over Black Hawk Down, already.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Ramiel US weapons

Post by Murphy »

Eddie Baker wrote:I have a much better idea to make Ramiel more authentic and reflective of Project Reality and it requires no new models or skins: 86 the Little Birds and minigun-armed UH-60s and get the fuck over Black Hawk Down, already.
Why not just have one layer catering to those who want to do the whole BHD thing and then keep one layer as is for people like Eddie who prefer the current time frame?

I personally think giving US all those assets to lose is a great thing for the ARF. I have rarely seen CAS pilots effectively support the infantry, they mostly die in the first few minutes of the round. You end up with a huge ticket sink as opposed to overwhelming firepower, which helps to give ARF morale despite having very limited AA.
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: Ramiel US weapons

Post by Rhino »

Murphy wrote:Why not just have one layer catering to those who want to do the whole BHD thing and then keep one layer as is for people like Eddie who prefer the current time frame?
Currently that is how it is with (at least one) AAS layer setup with it like this and Insurgency, just being normal insurgency with modern weapons and kit etc, and that's how it will most likley stay (AFSoccer will have to decide on that since he was the one who set it up like that and is lead mapper etc), only difference is currently they are using modern M16A4 with scopes etc, modern US Army camo etc etc where it would be more fitting, if we are going to try and represent the old BHD battle, that they use the correct weapons, camo etc.

Eddies just not happy since the map doesn't look anything like Mogadishu which is true, but the map was inspired and somewhat based on the battle and the city :)
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: Ramiel US weapons

Post by Eddie Baker »

[R-DEV]Rhino wrote:Eddies just not happy since the map doesn't look anything like Mogadishu which is true, but the map was inspired and somewhat based on the battle and the city :)
WRONG, I'm not happy because of this obsession with BHD when there are full commercial games that did the same damn thing, and while we still have these exclusive to special operations vehicles in a mod that claims to represent only regular forces. :-P
obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: Ramiel US weapons

Post by obpmgmua »

Did they 1992 US Army even have scopes for their guns at the time? Or were they all using first generation M4s with the built in carry handles and scopes mounted into those carry handles?

I saw an M16A2 from 1982 with some sort of snipe scope on it on the history channel a long long time ago.
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