New guy here. I guess it's safe to assume that the Aussie community for PR is dead?
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MutSard960
- Posts: 3
- Joined: 2013-09-24 01:57
New guy here. I guess it's safe to assume that the Aussie community for PR is dead?
As you can probably tell from the title, I'm Australian.
Found about 3 Aussie servers last night while trying to play, only to find them all empty. I take it the Aussie community for Project Reality has fizzled out and I'm going to have to bite the bullet and play on the US/EU servers?
Found about 3 Aussie servers last night while trying to play, only to find them all empty. I take it the Aussie community for Project Reality has fizzled out and I'm going to have to bite the bullet and play on the US/EU servers?
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: New guy here. I guess it's safe to assume that the Aussie community for PR is dea
I'm pretty sure Big D is populated during your peak hours?
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MutSard960
- Posts: 3
- Joined: 2013-09-24 01:57
Re: New guy here. I guess it's safe to assume that the Aussie community for PR is dea
I was under the impression that they were quite popular, but I jumped on last night at around 7-8PM and found the servers completely empty.
Unless they mainly stick to playing on weekends. In any case, I'll keep playing on the US servers if I'm unable to play the Aussie ones.
Unless they mainly stick to playing on weekends. In any case, I'll keep playing on the US servers if I'm unable to play the Aussie ones.
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: New guy here. I guess it's safe to assume that the Aussie community for PR is dea
7-8 PM is not really peak hour... Try on Fridays nights, Saturday afternoons or Sunday.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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AnA10Warthog
- Posts: 228
- Joined: 2012-09-09 15:56
Re: New guy here. I guess it's safe to assume that the Aussie community for PR is dea
Yes. I have seen Aussie servers full on weekends and Friday nights. That, and the ping shouldn't be too bad for US servers, I've seen Aussies on our servers all the time.Pvt.LHeureux wrote:7-8 PM is not really peak hour... Try on Fridays nights, Saturday afternoons or Sunday.
"There's no way it's 3:30, oh wait, that's not my clock, that's my altimeter."-Happy, DCS World
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MutSard960
- Posts: 3
- Joined: 2013-09-24 01:57
Re: New guy here. I guess it's safe to assume that the Aussie community for PR is dea
Ah, that's good then. Cheers!AnA10Warthog wrote:Yes. I have seen Aussie servers full on weekends and Friday nights. That, and the ping shouldn't be too bad for US servers, I've seen Aussies on our servers all the time.
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: New guy here. I guess it's safe to assume that the Aussie community for PR is dea
No it tends to be weekends when everyone goes on and generally doesn't really get full until after 10:30pm for some reason. There are easily enough Australians playing to pop the server just have to get the right time. Also welcome to PR.
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psychickactivity
- Posts: 586
- Joined: 2008-08-14 10:45
Re: New guy here. I guess it's safe to assume that the Aussie community for PR is dea
Hi australian gamer , i remember the interview i do with Tonnie for australian army , when i see that i have not afraid about your gamers , have a nice read ...
Hello has you [R-DEV]Tonnie , Thank you lend The briefing was to answer questions ...
1) So could you describe yourself so that our readers can know who you are?;
T : G'day my names Brenton, I live in Australia and recently out of the Australian Army.
I currently work with a game design studio and work at KFC in Australia.
2) Since when did you come on Project Reality ... And what do you find on this game ...
T : I started modding PR about 2 years ago, What i found in PR was a great fun Teamwork based game that only lacked the ADF (Australian Defense Force) so thats why i started modding PR to start with.
3) Can you explain how long the project Australian Force existe and how this idear came to you , what your work in the team [DEV] ..
T : Basically what made me want the Aussies ingame was that i was in the Australian army at the time and wanted to see them in PR.
Well the Australian Faction has now been under development for around 2 years. My position in getting it all together includes:
1: 3d Modeling - Basically every new weapon and vehicle in the Australian forces are my models
2: Skinning - This includes both reskining existing vehicles. example: New texture for the Black Hawk so
that its the Australian Version
3: Coding - Simple weapon and vehicle coding
4: Map Audits - Just simple stuff like adding the Australian force to a existing map ect
5: Australian Defense Force Manager: So i make sure everything gets done.
4) How did you people develop this project with you and are you satisfied with the progress of work.How you see the future of your project ...
How is a hard question but basicly the software we use include:
Photoshop
3ds Max Pro 9
BF2 Editor
As for am i happy with the progress. Yes, i am very happy
5) We have in France different team's who play PR , how many have you in Australia ?...
T : Yes. We have a Australian based communitty over at bigD you guys should check it out some time
6) Australia is a faction, you already have some ideas of areas of combat zone map desert, or urban ..
T : We currently have a few maps that include some good urban but also desert maps. Currently we have *** maps still being made:
Rural Push - Based in Australian Outback (ADF vs China)
Colsberg - Based in Australian Outback (ADF vs China)
Iron Eagle - Based in the Middle East (ADF vs Taliban)
Island Chain - Based in the Pacific Ocean next to Australia (ADF vs Indonesia)
Xiangjiang River - Based in China (ADF vs China)
Siege of Cehennam City - Based in Turkey (ADF vs MEC)
7) We can see a little pictures of your Map work in progress , can you tell us if we can see .
Sure, This is our most finished map :

The weapons of Australian's army:

"SR-90"

Vehicules of Australian army
What would the factions you'll meet integrated AF
T : You will see the Indonesian Army and the Indonesian Rebels

9) We can see the camo, it's a very good job.
T : Yep this is the DPCU (woodland) and DDCU (desert) camo.

10) To what version of this PR project could see it being? .Is it for the 0.9? Or is it a secret defense?..
lol well at this current time we will be looking at trying to get it in .95 so a little wile to wait but might be earlier
thank you for your participation and wish you good luck for this project ..
cheers mate hope you enjoyed

Hello has you [R-DEV]Tonnie , Thank you lend The briefing was to answer questions ...
1) So could you describe yourself so that our readers can know who you are?;
T : G'day my names Brenton, I live in Australia and recently out of the Australian Army.
I currently work with a game design studio and work at KFC in Australia.

2) Since when did you come on Project Reality ... And what do you find on this game ...
T : I started modding PR about 2 years ago, What i found in PR was a great fun Teamwork based game that only lacked the ADF (Australian Defense Force) so thats why i started modding PR to start with.

3) Can you explain how long the project Australian Force existe and how this idear came to you , what your work in the team [DEV] ..
T : Basically what made me want the Aussies ingame was that i was in the Australian army at the time and wanted to see them in PR.
Well the Australian Faction has now been under development for around 2 years. My position in getting it all together includes:
1: 3d Modeling - Basically every new weapon and vehicle in the Australian forces are my models
2: Skinning - This includes both reskining existing vehicles. example: New texture for the Black Hawk so
that its the Australian Version
3: Coding - Simple weapon and vehicle coding
4: Map Audits - Just simple stuff like adding the Australian force to a existing map ect
5: Australian Defense Force Manager: So i make sure everything gets done.
4) How did you people develop this project with you and are you satisfied with the progress of work.How you see the future of your project ...
How is a hard question but basicly the software we use include:
Photoshop
3ds Max Pro 9
BF2 Editor
As for am i happy with the progress. Yes, i am very happy
5) We have in France different team's who play PR , how many have you in Australia ?...
T : Yes. We have a Australian based communitty over at bigD you guys should check it out some time

6) Australia is a faction, you already have some ideas of areas of combat zone map desert, or urban ..
T : We currently have a few maps that include some good urban but also desert maps. Currently we have *** maps still being made:
Rural Push - Based in Australian Outback (ADF vs China)
Colsberg - Based in Australian Outback (ADF vs China)
Iron Eagle - Based in the Middle East (ADF vs Taliban)
Island Chain - Based in the Pacific Ocean next to Australia (ADF vs Indonesia)
Xiangjiang River - Based in China (ADF vs China)
Siege of Cehennam City - Based in Turkey (ADF vs MEC)
7) We can see a little pictures of your Map work in progress , can you tell us if we can see .
Sure, This is our most finished map :
"Iron Eagle"

And we can see :
"Island Chain"

The weapons of Australian's army:
"F88"


"F89 MINIMI"

"SR-90"

Vehicules of Australian army
"BushMaster"

"Aslav"

"Tiger ARH"

"AF/18"


T : You will see the Indonesian Army and the Indonesian Rebels


9) We can see the camo, it's a very good job.
T : Yep this is the DPCU (woodland) and DDCU (desert) camo.


10) To what version of this PR project could see it being? .Is it for the 0.9? Or is it a secret defense?..
lol well at this current time we will be looking at trying to get it in .95 so a little wile to wait but might be earlier
thank you for your participation and wish you good luck for this project ..
cheers mate hope you enjoyed

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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
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BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
Re: New guy here. I guess it's safe to assume that the Aussie community for PR is dea
Judging by the last question this is pre 0.9? That would be like 3 years ago?

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psychickactivity
- Posts: 586
- Joined: 2008-08-14 10:45
Re: New guy here. I guess it's safe to assume that the Aussie community for PR is dea
2009 or 2010 i think ?
i have a lot of old interview .
i have a lot of old interview .
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: New guy here. I guess it's safe to assume that the Aussie community for PR is dea
The aussie community isnt dead its just people are reluctant to join BigD when there always running 2-4km maps with like 6 guys.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: New guy here. I guess it's safe to assume that the Aussie community for PR is dea
These threads seem to come up frustratingly often with little informative posts 
BigD certainly isn't dead. Yes, on weeknights the servers do strugglea little bit to get a populated match, but oftentimes on Saturday and Sunday nights the server can see 50+ players. The servers had had stability issues (as have all servers post 1.0..) which have recently been cleared up and are now back on track.
The biggest issue was that PR took two years between releases with no gameplay content and only new factions, vehicles and weapons. This saw quite a large exodus of key Australian and NZ players who found other games. At this point with the release of ARMA 3 and GTA the servers have taken another minor hit with player numbers, but fortunately a bunch of new players have come thanks to more awareness of the game.
Edit: And for those wondering, the ADF Comfac was put on indefinite hiatus as Tonnie was too busy to continue working it. It was a little bit understaffed as well unfortunately, and for the most part was almost a one man operation.
If anyone has any suggestions, criticism or feedback on the servers then head over to the BigD forums and have your say. Those commenting on the somewhat odd map rotations are not alone, but complaining here will do nothing.
I for one will be seeding tonight around 6:30 AEST, and need help. If there aren't seeders, there won't be a populated server
BigD certainly isn't dead. Yes, on weeknights the servers do strugglea little bit to get a populated match, but oftentimes on Saturday and Sunday nights the server can see 50+ players. The servers had had stability issues (as have all servers post 1.0..) which have recently been cleared up and are now back on track.
The biggest issue was that PR took two years between releases with no gameplay content and only new factions, vehicles and weapons. This saw quite a large exodus of key Australian and NZ players who found other games. At this point with the release of ARMA 3 and GTA the servers have taken another minor hit with player numbers, but fortunately a bunch of new players have come thanks to more awareness of the game.
Edit: And for those wondering, the ADF Comfac was put on indefinite hiatus as Tonnie was too busy to continue working it. It was a little bit understaffed as well unfortunately, and for the most part was almost a one man operation.
If anyone has any suggestions, criticism or feedback on the servers then head over to the BigD forums and have your say. Those commenting on the somewhat odd map rotations are not alone, but complaining here will do nothing.
I for one will be seeding tonight around 6:30 AEST, and need help. If there aren't seeders, there won't be a populated server
Last edited by dtacs on 2013-09-25 08:17, edited 1 time in total.
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risegold8929
- Posts: 340
- Joined: 2012-02-05 22:13
Re: New guy here. I guess it's safe to assume that the Aussie community for PR is dea
I remember pre v1.0, my ping from New Zealand was always about 180... oh the glory days. Now it's 230. What.That, and the ping shouldn't be too bad for US servers, I've seen Aussies on our servers all the time.
Also, now Aussies get better ping than me when they use to be about 30 extra from me. It's like I'm being routed through Aussie now or something....

CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: New guy here. I guess it's safe to assume that the Aussie community for PR is dea
For the record BigD got 80+ players tonight.
Nothing to complain about if you aren't a part of it
Nothing to complain about if you aren't a part of it
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psychickactivity
- Posts: 586
- Joined: 2008-08-14 10:45
Re: New guy here. I guess it's safe to assume that the Aussie community for PR is dea
dtacs and risegold8929 thing for you if you are interesting , i havent time to reproduct this interview on this forum , go here and read this one , i think you go to like it .
New Zeland Defense Forces "Hangman"
I do it in my old team .
Have a nice read
New Zeland Defense Forces "Hangman"
I do it in my old team .
Have a nice read



