The removal of UAV lase.

Post your feedback on the current Project Reality release (including SinglePlayer).
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

The removal of UAV lase.

Post by matty1053 »

I find this very stupid. It almost makes the UAV useless. Ok the UAV can spot enemies, I know that

But was it necessary to remove it?

Thank you.

I am not bashing anyone. So keep in mind that this is based on my feedback of the removal of the laser from UAV

Plus sometimes squad leaders will not lase.
Last edited by matty1053 on 2014-01-04 02:53, edited 1 time in total.
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: The removal of UAV lase.

Post by K4on »

finally some more infantry squadleaders were calling in CAS and spotted as they should!
And no derp commanders just lasing targets, but focusing on coordinating the team!

haven't had really a problem with it.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: The removal of UAV lase.

Post by Rudd »

speaking as a player having only had 3/4 rounds since the update, I certainly appreciate being able to set up an AA position which needs to be cleared by ground forces rather than a CAS unit living close to teh view distance with a commander lazing.

on the other hand, I've noticed less commanders and I liked being able to 'touch' the battlefield as commander so directly

on balance, beneficial change; but perhaps there is another way to make being commander more fun
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doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: The removal of UAV lase.

Post by doop-de-doo »

Need moar recon kiowas now!!!111 XD

:evil: B4TM4N :evil:
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: The removal of UAV lase.

Post by matty1053 »

Well, when I was commander about 3 weeks ago on Khamisiyah. It was the best commander round I have had in my life on PR. (As a Player on PR)

Even everyone on my team (I was on the MEC), was saying I was one of the BEST commanders they have seen.

Why?

Because I lased tons of valuable targets. I made 100% sure the enemy wasn't on AA at FOB's. if they were, I told him to come from the opposite direction and get lock and drop the bomb. It worked through the entire round. We ended up destroying their Tanks in about 2 Minutes. (They were about 50m West of the Oil Field Flag. It didn't help they were all bunched up ball of tanks)


I find lasing very useful on the large maps. I wouldn't mind having lasing disabled for maps with just Attack Helicopters. But ones with jets like Khamisiyah would certainly be useful.


And I even was questioning a few players in my squad(s) that I was just playing on.
They said basically the commander is useless when there is NO Lasing available.


But I honestly don't care. I don't play commander 24/7.

But I have to say, Commander on PR is CERTAINLY much better then Bf4's "Commander" or should I say Overpowered Commander)

But you guys can lock the thread. I do get a more clear explaination now cause of the Dev's responding.

I will have to threaten the squad leaders to lase targets then! :)
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: The removal of UAV lase.

Post by Prevtzer »

This is by far the best change, commander's UAV was just an invisible ghosting machine capable of lasing anything worth destroying. Made armour nearly useless on many maps. Thanks for the change!
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: The removal of UAV lase.

Post by HunterMed »

I think it is good that it's gone.

If the UAV would be destroyable, or the UAV CO post would be somewhere on the battlefield I could live with it. You could counter it by destroying it.
With just an invisable UAV I have never liked the laze "out of nowhere".
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: The removal of UAV lase.

Post by Frontliner »

I only go commander these days if I want to be a **** or my mates decide to play armour/CAS just so I can potentially counteract the god mode on the other side.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: The removal of UAV lase.

Post by Spook »

Best change so far indeed. UAV perm lazes completely ruined armor gameplay. Now it is balanced and fun again, well done.

By the way matty lazing tons of stuff does not make someone a good CO. Actually it makes you really bad as I experienced in the last months. I play CO in an organized team every sunday and I noticed how time consuming this is it. It was already in 0.98 with the 20min laze-times, but now it became just too much. The problem is you can not just say fuck it and focus on actual CO stuff. Because if you do not use the lazing features, the enemies will and destroy everything you have. So you are forced to counteract and use it aswell. And it is impossible to lead and to laze at the same time since lazing takes up all your concentration and communication.

I remember good old times before I was CO, when I alway played as Recon SL and lazed-bombed like 10 vehicles in a round. Hopefully this will come back now and give SL, and Spotters more todo.

btw Rudd: You will see less COs, because all the lazing-whores who did nothing else than laze for their CAS mates won't do it anymore. The usual CO's who actually lead the team will still be seen playing as CO. So not really a loss imo.
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sirfstar
Posts: 255
Joined: 2011-09-01 07:18

Re: The removal of UAV lase.

Post by sirfstar »

But what's the difference? It's still 1-click-ultimate-ghosting-machine and my gunner can kill shit without lases.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: The removal of UAV lase.

Post by Spook »

The difference is you cannot laze bomb targets out of viewdistance anymore. That way you give AA at least a chance to see the enemy aircraft before being blown up. And low to medium skilled pilots are not suddenly absolute killing machines anymore.
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sirfstar
Posts: 255
Joined: 2011-09-01 07:18

Re: The removal of UAV lase.

Post by sirfstar »

But the fact you can float around the whole map and spot everything still benefits cas-whores and usually there is no AA to cover the armor.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: The removal of UAV lase.

Post by Rudd »

sirfstar wrote:But the fact you can float around the whole map and spot everything still benefits cas-whores and usually there is no AA to cover the armor.
if you have no AA covering your armour...you are supposed to be vulnerable to CAS...

On the rare occasions that I do squad lead an armour squad I like 3 pieces of armour and that leaves 2 guys free to either man an AAV or a logistics truck.

If you are annoyed at getting killed by CAS when you haven't got AA coverage...then you need to either bring your own or increase your teamwork level to be covered by another squad.

The removal of commander laze makes AA/AAVs far more powerful as often they were the first pinpoint targets to die (realistic tbh, but gameplay wasn't good)
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sirfstar
Posts: 255
Joined: 2011-09-01 07:18

Re: The removal of UAV lase.

Post by sirfstar »

Rudd, it's not an excuse for immortal eye in the sky anyway. UAV still sucks and should be nerfed to 0.98 or removed

Armor is just one small example. First of all place AAV on every map with armor (not on 3? maps in total) before talking about AAV. Not an argument.
Having handheld-AA in tank sq is almost impossible.
And you cant move a static AA with tanks.

What I'm talking about is I don't see any point in any movements instead of straight rush because UAV will spot you anyway. No fog of war or smth like that. I'm used to play hardcore game not some arcadish shit that kids from bf3 would like.
Last edited by sirfstar on 2014-01-04 13:45, edited 2 times in total.
_Fizzco_
Posts: 266
Joined: 2009-06-17 12:51

Re: The removal of UAV lase.

Post by _Fizzco_ »

I'd rather it be OP in the sense that it can see everything then it be OP in the sense that it can see and insure everything will be destroyed. Theres always going to be gunner error so you never know.

Also Logi + handheld AA? no? How is it impossible?
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sirfstar
Posts: 255
Joined: 2011-09-01 07:18

Re: The removal of UAV lase.

Post by sirfstar »

Yeah when no one else taken AA-kit and if even a single one logi is available and someone actually wants to do that boring job you're good. Impossible combination for a pub squad.
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: The removal of UAV lase.

Post by Prevtzer »

sirfstar wrote:Yeah when no one else taken AA-kit and if even a single one logi is available and someone actually wants to do that boring job you're good. Impossible combination for a pub squad.
That plus 999 flares that CAS spams these days gives you about 10% chance of actually being useful with the AA kit like that. You're also a great target.
Geronimo
Posts: 274
Joined: 2013-03-28 20:49

Re: The removal of UAV lase.

Post by Geronimo »

I like the change.

For example, if you have a FOB somewhere with AA-cover, the AA gets immediately lazed by the commander followed by the - let's face it - uncounterable CAS-attack. With the new patch, you have at least the chance to look out for enemy players wo might want to laze you.

The DEVs took away some of the "OP-ness" of the CAS and made the game more fun for everyone else. That's a good idea in my opinion. :rolleyes:

And to be honest, I never liked those people who only fly CAS. (we all know 1-2 of that sort) They usually have a very elitist behavior, paired with offensive language. I think it's a good idea to make the game less tempting for them.
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: The removal of UAV lase.

Post by chrisweb89 »

Matty like Spook said, that made you are very good spotter, but what you were doing was not commanding. I have regularly gone CO, not for the coordination, but just for the eyes and the lasing that is possible, it was scary powerful, especially with jets. There shouldn't be more things given to the CO to make it "fun", the team around the CO is what makes it worth taking and fun, or not. On the average pubbie round that I play, going CO is a waste of time except for the UAV because players don't listen to you and any hope of "commanding" is lost, so we either except that with the current average players a worthwhile commanding round with be rare(SLs listening to a grand plan), or we rename the position and give them toys, but calling it a commander position with toys just to keep them happy/busy because they can't command is silly.

The UAV is still very powerful, it can still spot for mortars, can still tell cas about targets, if they have AA or not. It just means that now the CO doesn't only talk to the CAS squad about coordinating lases, if they have a team willing to listen it means they can coordinate, direct, and help squads with some top down recon.
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

sirfstar wrote: UAV still sucks and should be nerfed to 0.98 or removed.

How does logic work. "It sucks so it should be nerfed."


I like it the way it is now. Good change for balance. UAV was a super weapon in the previous version.
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