Hind and huey

Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Hind and huey

Post by Roque_THE_GAMER »

First ting is the hind is to slow he is even slower and painful to fly than the cow, he is the worst helicopter i ever fly, he should do good with those massive amounts of rockets hes had but in the air he is a seating duck even a HAT can take him out in you cant doge a AA lock and cant turn around to escape from a apc shoots, hes real need a buff to hes speed and movements.

the only ting to Huey is he should care more people inside, you can clear see hes have allot of space inside.

EDIT: also check this test i made by my self.
http://youtu.be/0JV1eubFFXY
Last edited by Roque_THE_GAMER on 2014-02-10 00:29, edited 1 time in total.
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Mineral
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Re: Hind and huey

Post by Mineral »

BF2 doesn't allow for more people in one vehicle then 8.

The hind it's known to be quite slow in RL as well. (but Air enthusiasts can answer that better why and how).

PR doesn't 'buff' or 'nerf' things to make them symmetrically balanced. You should know this by now as a PR player.
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Jacksonez__
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Re: Hind and huey

Post by Jacksonez__ »

[R-CON]Mineral wrote:BF2 doesn't allow for more people in one vehicle then 8.

The hind it's known to be quite slow in RL as well. (but Air enthusiasts can answer that better why and how).

PR doesn't 'buff' or 'nerf' things to make them symmetrically balanced. You should know this by now as a PR player.
Hind is slow indeed in real life, at least according to Wikipedia and its sources. It can fly around 335km/h. It has good minigun and a lot of hydras. Huey can be shot down easily if the AA gunner isn't just a torso. Hind can carry passengers too (though I haven't seen that happening yet), Huey can't.
Max_Damage
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Joined: 2013-12-27 20:36

Re: Hind and huey

Post by Max_Damage »

Hind can go 300+ kmh irl so its a fast helicopter, not slow. Asymmetric balance usually means one side is crappier?
Roque_THE_GAMER
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Re: Hind and huey

Post by Roque_THE_GAMER »

sorry i was talking about the CAS huey not the transport huey, the cas Huey has only 2 extra space he should get 5 or 6

yes the hind is 1011 kg heavy than the cow but this really matter? he is faster than hin in status and smaller, he should fly better than the cow.
Jacksonez__
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Re: Hind and huey

Post by Jacksonez__ »

Roque_THE_GAMER wrote:sorry i was talking about the CAS huey not the transport huey, the cas Huey has only 2 extra space he should get 5 or 6

yes the hind is 1011 kg heavy than the cow but this really matter? he is faster than hin in status and smaller, he should fly better than the cow.
I dunno how aerodynamics and aircraft work so I am not going to say anything. And I think CAS Huey shouldn't get any more seats.

Hind

+ lots of hydras
+ can stand some damage
+ co-gunner minigun
+ can hold passengers

- relatively slow
- big
- as it is big, it is easy target for e.g LAT or HAT

My personal opinion: Almost as easy to fly as COW is & easy to land.

CAS Huey
+ small
+ fast
+ spotter seat
+ minigun and 50cal side-gunner

- no "passenger" seats
- doesn't have that many hydras
- side gunners are very vulnerable to assault rifles etc.

My personal opinion: I find it hard to fly and land, especially when it goes dive. I guess I need some practicing.
Last edited by Jacksonez__ on 2014-01-09 15:51, edited 3 times in total.
Roque_THE_GAMER
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Re: Hind and huey

Post by Roque_THE_GAMER »

i like the hind but is to painful to fly it, i only like to fly hin low behind trees it actually work but im maps like black gold were there is only desert he is a seating duck, i even if you fly it on the ground you don't have cover to move and you cant get off there quick.
H.Maverick
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Joined: 2010-07-03 12:56

Re: Hind and huey

Post by H.Maverick »

tbh, the hind should take its own tale rotor off when it turns to fast as it is realistic (Yes i have happened according to discovery channel)
Its SO evil, it may actually encourage EA to support Modding again - Pantera

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dysin
Posts: 142
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Re: Hind and huey

Post by dysin »

[R-DEV]K4on wrote:The hints physics are probably the best in PR, while the huey has incredible top speed - much faster than IRL - the huey and other transport choppers need a speed debuf tbh...

The hint also has incredible strong armament and the extra thick armor turns it into an air apc.
Even if you get hit by a LAT, you have still a chance to fly back to base in case your engine doesn't give up.
The hint is a flying, fat scary monster.
we tried gunning one down on saaremaa last night for the first time since 1.1. not sure what was going on, but it took far longer than it normally would. around 100 rounds from the cobra, didn't seem to be smoking at all. finally gave up and sent a hellfire to put it down.

anyone else noticed this? might have to test it in case there was some kind of lag. i noticed the changelog said velocity on gunship cannon's changed. if that's how it is now, it really is a flying apc
K4on
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Re: Hind and huey

Post by K4on »

dysin wrote:we tried gunning one down on saaremaa last night for the first time since 1.1. not sure what was going on, but it took far longer than it normally would. around 100 rounds from the cobra, didn't seem to be smoking at all. finally gave up and sent a hellfire to put it down.

anyone else noticed this? might have to test it in case there was some kind of lag. i noticed the changelog said velocity on gunship cannon's changed. if that's how it is now, it really is a flying apc
are you sure you really had 100 hits?
A few hits by lousy 20mm HE projectiles shouldn't really harm its hull armor though.

35 rounds give it the chance to land or fly back to carrier if its really really close, more makes it pretty much going down soon if the engines haven't given up already.
dysin
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Re: Hind and huey

Post by dysin »

[R-DEV]K4on wrote:are you sure you really had 100 hits?
A few hits by lousy 20mm HE projectiles shouldn't really harm its hull armor though.

35 rounds give it the chance to land or fly back to carrier if its really really close, more makes it pretty much going down soon if the engines haven't given up already.
estimate, but yes it was around there. we did 2 really long strings into the side from less than 100m, and another 3 or 4 short strings at some further ranges. pilot even saw the hits
"what the shit"

maybe it was a lag issue then. if it still kills it, i'm fine. just wanted to be sure it wasn't a bug
Jafar Ironclad
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Re: Hind and huey

Post by Jafar Ironclad »

dysin wrote:estimate, but yes it was around there. we did 2 really long strings into the side from less than 100m, and another 3 or 4 short strings at some further ranges. pilot even saw the hits
"what the shit"

maybe it was a lag issue then. if it still kills it, i'm fine. just wanted to be sure it wasn't a bug
The Mi-24 is definitely more resilient to 30mm caliber and smaller relative to other helicopters, particularly with non armor-piercing rounds; this is intended.
Roque_THE_GAMER
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Re: Hind and huey

Post by Roque_THE_GAMER »

so any possibility to change?
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Hind and huey

Post by Roque_THE_GAMER »

this video prove ho much hind in slow, i could even get closer enough to hit my rockets and take him down.

Project Reality 1.0: CAS Huey vs Mi-24 Hind + Hat to the face - YouTube
Eddie Baker
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Re: Hind and huey

Post by Eddie Baker »

Roque_THE_GAMER wrote:sorry i was talking about the CAS huey not the transport huey, the cas Huey has only 2 extra space he should get 5 or 6
No "he" shouldn't because according to our source, a UH-1N crew chief, the UH-1N cannot do the transport and gunship roles at the same time due to weight limitations.
Last edited by Eddie Baker on 2014-01-19 14:05, edited 1 time in total.
mangeface
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Re: Hind and huey

Post by mangeface »

The CAS Huey is is correct per it's real life lift limits. You have to realize, the UH-1N airframes were made in the early 70s. When loaded with 14 rockets, a minigun and .50 MG, it can't lift anymore than that.

I just got to work, but when I get off and if I remember I'll dig up the NATOPS operating limits of the November. The Yankee, UH-1Y on the other hand, is very capable of lifting 8 troops on top of being armed with 38 70mm rockets and 2 doorguns.
Last edited by mangeface on 2014-01-19 14:11, edited 1 time in total.
ExNusquam
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Re: Hind and huey

Post by ExNusquam »

UH-1N Huey weights from pocket checklist (NAVAIR 01-110HCE-1B)
Empty Weight: 6600 LBS
4x Pilots/Crew: 760 lbs
1xGAU-16: 119 lbs
5x 0.50 ammo box: 175 lbs
1xGAU-17: 210 lbs
5000x7.62 ammo (GAU-17 full): 320 lbs
2xLAU-68D/A: 156 lbs
14xM151 HE: 324.8

Total: 8665 lbs

Now, max hover weight out of ground effect (SL PA)with vertical rate of climb of about 150 FPM (aprox. what you get in PR) is ~10,100 lbs.

10,100-8665=1435 lbs remaining for fuel, which isn't full tanks. While obviously they wouldn't need full tanks all the time, it should be obvious there isn't the weight there to carry extra troops.
matty1053
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Re: Hind and huey

Post by matty1053 »

i find the hind constantly decimating the CAS Heuy every round on Saaremma.

Never, have I seen the Hind be killed by Huey.


(I only see the HIND being killed by Cobra, or ground assets., or of course players crashing it)


I think the Huey is too fast. I accidently flip it some times or run into trees because of how fast it can go.
But it can easily out run the massive HIND. (The thing is a beast though. It's slow, but it packs a big BANG!
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Rudd
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Re: Hind and huey

Post by Rudd »

Never, have I seen the Hind be killed by Huey.
well...the huey isn't exactly a anti air platform...
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Psyrus
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Re: Hind and huey

Post by Psyrus »

matty1053 wrote:Never, have I seen the Hind be killed by Huey.
Clearly you didn't read post #16 of this thread
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